How well as Morrowind aged?

Post » Fri Dec 02, 2011 1:27 am

Origins vs. DA2 isn't fair, they were released within a few years of each other (and the graphics in many parts of DA2 were pretty weaksauce, as was the whole game).

I played Morrowind after Oblivion and it was dated then, comparing it to Skyrim it would probably appear very, very dated.

You can probably pick it up relatively cheap and it's definitely worth a play, just know what you're getting into.

For what it's worth the Snowy Swamps in Skyrim reminded me a TON of Origins.
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Robert
 
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Post » Fri Dec 02, 2011 10:25 am

Morrowind may have more to it but in Oblivion and Skyrim a lot of the dungeons are bigger and better looking. Morrowind may have more quilds and quests but a lot of them had pretty short dungeons. they spread themselves to thin even though the game isn't as big as Dagger fall. The main story quest was a chore to play through

I must be one of the few who preferred Morrowind's shorter dungeons to the lengthy ones in Oblivion in Skyrim. The dungeons in Morrowind never felt big for the sake of being big. They made sense. Not every cave is a passageway to the center of the earth. Morrowind still had large dungeons, but it never felt like they were there simply to pad out the game. If a dungeon is to be big, I want it to be big. Daggerfall works in this regard with some dungeons being absolutely massive with multiple pathways, secret passages, open areas, etc. The thing I mostly take away from dungeons in Oblivion and Skyrim is tedium.
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flora
 
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Post » Fri Dec 02, 2011 2:04 am

The combat is what killed it for me in Morrowind. Also, some of the quests seems to tell me very minimal information in my journal where I felt like if I wandered off there was no way to get back into the same quest without feeling like I had to go back and read even then I couldn't figure it out because of very minimal information about the quest. It felt like I was restricted. It was not fun.


The combat? Lol? It was terrible in Morrowind, terrible in Oblivion and still terrible in Skyrim. The only improvment to the actual mechanics is Archery.
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Charlotte X
 
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Post » Fri Dec 02, 2011 6:10 am

Don't understand how you couldn't like the game, especially with the plethora of mods available that make the game look almost as good (in a few small cases, even better) as Skyrim.

I find it funny that the only complaints that people have against it is the combat, which DOES have its flaws, but they over exaggerate it completely by saying "hurr I can't even kill a rat da game sux". Fair enough, but i'll take a great spell crafting system over a faux-immersive combat system any day of the week. It always seems with this company that they take 1 step forward, 3 steps back, as shown by the recent 1.2 patch.
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Roberta Obrien
 
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Post » Fri Dec 02, 2011 10:07 am

its has little to do with how well something has aged and much more to do with your appreciation for something considering the time it was made in. i can enjoy king kong no problem knowing that the horrendous stop-motion was pretty revolutionary for the time. i can enjoy morrowind no problem considering it was the first game of the series to be in 3D and that beth was working with a more focused budget and audience.

really, its just a matter of not being spoiled by all the insubstantial flash that devs have to work in every time some new gimmick becomes standard; as in dont be a hipster :spotted owl: .good is good no matter when it was made. if you cant appreciate that... then no amount of discussion on a forum will change that.
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bimsy
 
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Post » Fri Dec 02, 2011 10:53 am

Really, I think the reason that Morrowind is so loved is because of nostalgia. It had many bugs and other problems.

But, for many, it was the first TES game, or the first in the same niche as Oblivion and Skyrim. Anything even remotely like MW will receive a kick in the teeth as people are gripped in nostalgia over MW.

The reason the nostalgia doesn't [censored] with me so much is because I played my first RPG, Divine Divinity, before I played MW. A little before, in fact. The nostalgia from Divine Divinity will ALWAYS overwrite MW.

ALWAYS.

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Irmacuba
 
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Post » Fri Dec 02, 2011 5:27 am

Really, I think the reason that Morrowind is so loved is because of nostalgia. It had many bugs and other problems.

But, for many, it was the first TES game, or the first in the same niche as Oblivion and Skyrim. Anything even remotely like MW will receive a kick in the teeth as people are gripped in nostalgia over MW.

The reason the nostalgia doesn't [censored] with me so much is because I played my first RPG, Fable, before I played MW. Right before, in fact. The nostalgia from Fable will ALWAYS overwrite MW.

ALWAYS.


Most people I knows first RPG is Pokemon Red. I can play Pokemon Red ALL DAY LONG. Can still remember the day I first heard of Pokemon.
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Sophh
 
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Post » Fri Dec 02, 2011 2:56 am

Morrowind is still great, despite all of its unfixed bugs, boring combat, rough gameplay and bad documentation.
A modern Morrowind installation should include MGE (Morrowind Graphics Extender), MWCP (the Morrowind Code Patch), the Unofficial Morrowind Patch by the Morrowind Patch Project (1.6.3b or 1.6.5 is a matter of discussion; 1.6.5 fixes much more stuff but introduces new bugs), and possibly Tamriel Rebuilt. And there are lots of lesser mods. There are few games that are still being improved and extended 9 years after release, and Morrowind is one of them.

If you played it years ago, it won't "feel the same" though. It cannot. Just as revisiting a home you have not seen for 10 years will bring back memories but not "feel the same". Nostalgia doesn't work this way.
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Sxc-Mary
 
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Post » Fri Dec 02, 2011 1:10 pm

If you grew up playing games from that era I'd say it's aged ok, but for the newer gamers of today, I'd say that it hasn't aged that well. (And of course this won't hold true for everybody)


Could be true. I grew up playing Adventure on the Atari 2600, so the Morrowind graphics look pretty darn good to me.

Many of the details in Skyrim remind me more of Morrowing than Oblivion -- things like the monuments along the 7000 step climb and the way some of the dungeons are constructed, with spiriling catwalks and cavernous water passages.
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Kirsty Wood
 
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Post » Fri Dec 02, 2011 2:21 pm

Morrowind spell selection was insane I loved it. Especially with all the weapon choices like throwing darts, crossbows and spears! The story line was amazing, and there was just so much to do in that game.
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Jamie Moysey
 
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Post » Fri Dec 02, 2011 11:23 am

I played through Morrowind earlier this year and I had a blast. It's still on a very short list of my favorite games. I did play it when it was first released, though, so it's hard to say if I would feel that way about it now if I'd never played it before, but I honestly think I would. I just like the mood, the depth, the freedom, and the scope of it. I think the guild quests in Morrowind are the best they'll ever be in the Elder Scrolls games, and that's reason enough to love it.
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Jade
 
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Post » Fri Dec 02, 2011 12:26 pm

I tried playing Morrowind again, and honestly, I just can't get into it. I still love the game, but it's not the same. [...]

Anyone else feel the same?

That was very much my experience last time I played it earlier this year. Maybe I'll get back into it one day, but I suspect its time has passed. Still, I had an enjoyable few hundred hours while it lasted!
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Becky Cox
 
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Post » Fri Dec 02, 2011 2:10 am

I think Morrowind has aged fine, but then I'm not bugged by old games and play them all the time and they still feel pretty much the same to me as they did when I first played them. Though I've always been much more impressed by Bloodmoon than I am by vanilla Morrowind.
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x a million...
 
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Post » Fri Dec 02, 2011 1:25 am

I still play Morrowind with a crapload of mods. I can't believe how much I have missed.
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Janine Rose
 
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Post » Fri Dec 02, 2011 6:14 am

People who keep shrugging off Morrowind's popularity as nostalgia should take note of this.

The "nostalgia" argument being a completely idiotic one to begin with, don't expect people who are unsmart enought to use it to take notice of logical inconsistency or this kind of things.
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Samantha Mitchell
 
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Post » Fri Dec 02, 2011 3:43 pm

As a combat game, Morrowind was poor in its own day, and unacceptable now. As a RPG, it's still unmatched. There are mods to bring the textures and most of the meshes up to more modern standards, but the animations are still as poor as ever. Compare that to OB, which was a better combat game, but a poorer RPG. So far, it's sounding as if Skyrim is an even better combat/adventure game, but even less (if possible) of an RPG than Oblivion. Oddly, combat was far more "direct" in MW than in OB, with variable attack strength based on how far back you drew the weapon, and with 3 different forms of attack, although the total lack of "miss" animations made it frustrating at low skill levels when your weapon repeatedly appeared to pass harmlessly through the opponent.

Choices that matter, consequences for siding with one faction or another, and opportunities sacrificed for their alternatives, were much less in the sequel games. The removal of failure, and the need/ability to manage failure, turn the later "games" into little more than "activities", in my opinion. That's not to say that MW didn't have lots of room for improvement, or that the failure rates weren't unnecessarily harsh at low levels, but the total removal of that system, like so much else that was removed, is hardly compensated for by the later-gen graphics, physics, and NPC voicing and schedules.

Most importantly, the limited levelling and almost total absence of scaling of both opponents and loot made it a challenge to survive at low level, unless you stuck to the more civilized areas, but you could take as much or as little risk as you liked to try for greater rewards. The game didn't adapt to you, it allowed you to adapt to it and take things at whatever pace you liked. Sadly, the devs never thought that characters would continue to be played at such high levels, so the challenge drops off sharply above L20 or so, unless you play the expansions.

If you like exploring a strange new world, with a vibrant and unique culture that has real backgrounds, motives, and opinions, but NPCs that oddly stand or pace around the same place 24/7, then it's still a viable game. If you want action, excitement, and glitter......this isn't the game you're looking for, move along.
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Donatus Uwasomba
 
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Post » Fri Dec 02, 2011 1:57 am

I still think it plays fairly well. I am currently playing it again. Yes there are graphics and combat systems that are 'dated' but like another person who posted I grew up on Adventure on the Atari 2600 where your body was a square and your sword was an arrow. The fact that you can add mods to create new adventures or improve graphics and such add to the replay ability. Not to mention you do not have to even do quests adds value. Being able to play a 'good' character one time and then play as an 'evil' or what not adds to the replay value.

I think a lot of younger gamers would not like it. Too many have grownup on the spoon-fed method of questing, imo. Of course I prefer to explore and find things as opposed to magic compasses directing me.
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Mike Plumley
 
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Post » Fri Dec 02, 2011 5:24 am

I still think it plays fairly well. I am currently playing it again. Yes there are graphics and combat systems that are 'dated' but like another person who posted I grew up on Adventure on the Atari 2600 where your body was a square and your sword was an arrow. The fact that you can add mods to create new adventures or improve graphics and such add to the replay ability. Not to mention you do not have to even do quests adds value. Being able to play a 'good' character one time and then play as an 'evil' or what not adds to the replay value.

I think a lot of younger gamers would not like it. Too many have grownup on the spoon-fed method of questing, imo. Of course I prefer to explore and find things as opposed to magic compasses directing me.


One think I really like about Skyrim is that you can turn the "magic compass" quest arrow off if you prefer the challenge of finding things on your own. Speaking of Adventure, I still remember the first time I found the "dot" in the hidden room deep inside the black castle and using it to unlock the easter egg with Warren Robinett's name. Way before you could google that kind of stuff on the internet.
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Lynette Wilson
 
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