Daggers are underpowered...

Post » Fri Dec 02, 2011 6:37 am

Who cares about which is better? Just play and enjoy the game, stop arguing.
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Red Sauce
 
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Post » Fri Dec 02, 2011 12:08 pm

"Who cares about which is better? Just play and enjoy the game, stop arguing. "

This.

It seems to me that both daggers and swords results in the same end state >>>>>>> sneak attacked enemy = dead. Lets take 2 situations:

A. Sneak attack with dagger

Target enemy has 1,000 k health
Backstab dmg with Dagger does 10,000 dmg

Enemey = Dead

B. Sneal attack with Sword
Target enemy has 1,000 k health
Backstab dmg with sword does 18,000 dmg

Enemey = Dead


You see same end result. It doesnt matter what does more dmg as anything besides 1000 dmg is overkill and completley usless. The argument is mute in the case of a backstab where you can 1 shot kill the enemy with either weapon.

Now some of you mentioned going to melee combat when sneaking isnt viable....what kind of asassn doesnt have a set of swords available for toe-to-toe fighting. The point is you have a choice to use all available tools at your disposal. So when you sneak use a dagger if it suits your style and when you fight use some damn swords.
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Rowena
 
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Post » Fri Dec 02, 2011 2:35 am

Vestige, please stop spamming the boards with the super min max statistics on how you can possibly make a sword legendary, uberly enchanted, with potions if all of those relevant skills are at 100 and if you have certain super powerful potions with certain ingrediants. the original poster is complaining because he is having a hard time playing the game in the style he wants to play it. This has nothing to do with with extreme damage potential that has no bearing on balance because this is a single player sand boxish game in which you can play however you want.
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Mark Churchman
 
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Post » Fri Dec 02, 2011 5:27 am

How the f... is 300*60=18.000 dmg which can crit is underpowered ?! dont want backstab dont play dagger rogue !


Because a 2700*24=64,800 damage which can crit. Even if you don't abuse Alch/Ench all the way, it would still be like 1000*24 = 24,000 damage. Either way, you're Sneak attacking for more damage with a Sword than a Dagger.

The exact numbers are besides the point though. Fundamentally, 1h damage enchantments (and potions) should work for Dagger damage. Currently they don't -- it's kind of silly.
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Cheville Thompson
 
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Post » Fri Dec 02, 2011 6:36 am

Swords do more sneak damage than daggers - fact. Can we move on?
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Blessed DIVA
 
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Post » Fri Dec 02, 2011 10:08 am

Daggers seem slow for me.
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Mistress trades Melissa
 
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Post » Fri Dec 02, 2011 10:35 am

http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/

That post should cover why it is severely underpowered


No, it does not.

It covers why the synergy between enchanting and alchemy is broken. This is a question of something being overpowered, not everything else being underpowered.

Furthermore, just because it's possible to "game" the system to get such ludicrously high numbers does not people it's necessary. It'd be different if NPCs went around with those kinds of enchants and numbers, but they don't. This is merely the province of power gamers, and there's nothing encouraging people to use such techniques.

Itkovian
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Hope Greenhaw
 
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Post » Fri Dec 02, 2011 8:58 am

I'll take my x30 sneak damage multiplier and go home, thanks.
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sunny lovett
 
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Post » Fri Dec 02, 2011 6:30 am

No, it does not.

It covers why the synergy between enchanting and alchemy is broken. This is a question of something being overpowered, not everything else being underpowered.

Furthermore, just because it's possible to "game" the system to get such ludicrously high numbers does not people it's necessary. It'd be different if NPCs went around with those kinds of enchants and numbers, but they don't. This is merely the province of power gamers, and there's nothing encouraging people to use such techniques

Itkovian

Its not powergaming when these buffs are the sole purpose of level 100 enchanting and smithing. These buffs are built into the skills and is the equivalent of using archery or conjuration at level 100. Its not like these buffs are hard to get. Once you're level 100 in enchanting or smithing, you make these buffs naturally
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Deon Knight
 
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Post » Fri Dec 02, 2011 11:13 am

As far as I can tell, the major issue is that the daggers are one handed weapons, and the fortify one handed enchantment does nothing to them.
I can't see any reason for an argument going on here, clearly this is a bug.
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Aaron Clark
 
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Post » Fri Dec 02, 2011 2:00 pm

compared to a sword with 2.7k damage...a backstab on that is more than whatever a dagger can do

Compared to not breaking the game they pwn. That's like saying melee/magic/any combat in The Elder Scrolls Morrowind is the greatest game in the history of the universe. because game-breaking alchemy and enchant is better.

Please don't cry about a post-end-game unbalance. Bethesda can't make all skills horribly overpowered when maxed out.
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Beat freak
 
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Post » Fri Dec 02, 2011 2:52 am

The dark brotherhood armor that gives backstab bonus also applies to other one handed weapons, not sure why, but this is the case for me. So I get 30x dagger and 12x sword.
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helen buchan
 
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