Fus-roh dahh, Not Fus-roh DOOR

Post » Fri Dec 02, 2011 10:12 am

Ingame the full shout is Fus rohdah, He doesn't leave the gap inbetween Roh and Dahh, yet in the trailer to the game he does and it sounds like Fus Roh Doorh plus it sounds 1000x better in the trailer, was there a reason to change it?
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vicki kitterman
 
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Post » Fri Dec 02, 2011 12:19 pm

Ingame the full shout is Fus rohdah, He doesn't leave the gap inbetween Roh and Dahh, yet in the trailer to the game he does and it sounds like Fus Roh Doorh plus it sounds 1000x better in the trailer, was there a reason to change it?


Who cares? Seriously.
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jason worrell
 
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Post » Fri Dec 02, 2011 4:40 am

I think it's to separate the gap in the shout levels. I do agree it does sound kind of funny sometimes. One of the shouts even plays a sound after it's complete. I can't remember which, though.
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Alex Blacke
 
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Post » Fri Dec 02, 2011 11:16 am

Who cares? Seriously.


Well I have seen a number of typos and grammatical errors in NPC conversations.
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LijLuva
 
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Post » Fri Dec 02, 2011 3:13 am

Dont know actually, I like both versions, I have no preference
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Anne marie
 
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Post » Fri Dec 02, 2011 11:35 am

because if the shout was to take as long as in the trailer you cant use the full shout in quick reflex situations? Just a thought.


The overall length wasn't changed. The gap between Fus and Roh was lengthened, and the gap between Roh and Dah was shortened. My guess is that getting to Roh so quickly was causing balance issues.

Either that, or the sound file in the trailer was simply a placeholder.
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Alycia Leann grace
 
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