SCN JetSpeedBoostBegin ScriptEffectStart ModActorValue SpeedMult 50 EndBegin ScriptEffectUpdatelabel 1 If ScriptEffectElapsedSeconds >= 10 ModActorValue SpeedMult -50 Else GoTo 1 EndIfEnd
I'm trying to add a script to make Jet increase movement speed (The increase speedmult ability doesn't work in game and comes up as (null) in the pipboy). The mod+50 part works, but doesn't return to normal after the base effect's duration wears off, so I tried creating a timer in the script, but it still doesn't reset the speedmult.
SCN JetSpeedBoostBegin ScriptEffectUpdate ModActorValue SpeedMult 50 label 1 If ScriptEffectElapsedSeconds >= 10 ModActorValue SpeedMult -50 Else GoTo 1 EndIfEnd
Also doesn't work, any ideas?