» Fri Dec 02, 2011 6:27 pm
My favourites would have to be the crypts. They seem really ancient, sprawling, lucrative and teeming with dangers unknown. Ayleid ruins were cool in Cyrodiil, but these appear to be even more ancient in appearance/atmosphere. Also love the sound you hear when you find a barrow, or cairn, or cave, or any other variation of a crypt.
Agree on the dungeons as a whole though. Some are short, others labyrinthine and lengthy. But not once has one bored me, or had me predicting it's layout. I've only been to around a third of the maps dungeons, and most were varied with their own stories, and dangers. You may enter some seemingly innocent cave or ruin, only for it to reveal the entrance to some ancient, in-tact Nordic/Dwemer ruins. Can't say that about too many of Oblivion's dungeons. Many of them beat the crap out of the latter in terms of atmosphere and backstories.