Dungeons Are Amazing

Post » Fri Dec 02, 2011 10:26 am

I've been mainly dungeon diving thus far and I am completely satisfied. Dungeons are very well designed. Just got done clearing Geirmund's Hall. Very fun.
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Sheeva
 
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Post » Fri Dec 02, 2011 11:48 pm

Agreed.. I have yet to feel any repetitiveness in the caves/dungeons... only thing i've really noticed that is repetitive is the Inns... which is no big deal. but a lot of them have the same layout when you walk in.
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Shannon Lockwood
 
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Post » Fri Dec 02, 2011 6:48 pm

I've seen a dungeon on youtube of the most beautful place you've ever seen. I can't wait to find it myself. It was breathtaking, almost like a deadric realm (good way).
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Paula Rose
 
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Post » Fri Dec 02, 2011 1:13 pm

too muach of a monty hall theme imho

the bandit leader camp had soooo much swag
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Wane Peters
 
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Post » Sat Dec 03, 2011 1:14 am

They all look different (mostly), have great design, always have little mini-stories (like blood on a wall, and a journal later in the dungeon detailing a mean beating :( ) and are just a blast to play. Great work level designers! :foodndrink:

MnM
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Jessie Butterfield
 
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Post » Fri Dec 02, 2011 6:27 pm

My favourites would have to be the crypts. They seem really ancient, sprawling, lucrative and teeming with dangers unknown. Ayleid ruins were cool in Cyrodiil, but these appear to be even more ancient in appearance/atmosphere. Also love the sound you hear when you find a barrow, or cairn, or cave, or any other variation of a crypt.

Agree on the dungeons as a whole though. Some are short, others labyrinthine and lengthy. But not once has one bored me, or had me predicting it's layout. I've only been to around a third of the maps dungeons, and most were varied with their own stories, and dangers. You may enter some seemingly innocent cave or ruin, only for it to reveal the entrance to some ancient, in-tact Nordic/Dwemer ruins. Can't say that about too many of Oblivion's dungeons. Many of them beat the crap out of the latter in terms of atmosphere and backstories.
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Christine Pane
 
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Post » Fri Dec 02, 2011 5:53 pm

@Spartan What dungeon?
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Brandon Bernardi
 
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Post » Fri Dec 02, 2011 11:22 pm

Pretty cool, but all the ones I've found so far have been very linear and pretty short...hope there are some monster multiple path ones out there somewhere.

*ed*
extraneous "so far"
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Emmi Coolahan
 
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Post » Fri Dec 02, 2011 3:20 pm

The dungeons are far better than Oblivion's repetitive dungeons, that's for sure.
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Alyna
 
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Post » Sat Dec 03, 2011 1:45 am

I'm only about 10 hours into the game but nothing has topped Bleak Falls Barrow so far.

****ing epic.
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Katy Hogben
 
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Post » Fri Dec 02, 2011 9:05 pm

Dwemer ruins FTW. Soo much loot in them. Its outta control
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Vicky Keeler
 
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Post » Fri Dec 02, 2011 8:26 pm

Have to agree. The dungeons in this game have that epic feel to them, as though clearing them actually IS a heroic task and you get that sense of accomplishment that was so lacking in Oblivion.

My favourite so far has to be Fellglow Keep for the Mage's Guild quest. And the one where you get the Staff of Magnus.

Spoiler

Using the dragon shout to charge into the room only to have dozens of undead and a freakin' dragon pop up out of the ground and try to eat your face off while you frantically run around trying to stay alive...very very epic.

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jessica Villacis
 
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Post » Fri Dec 02, 2011 12:07 pm

I agree. There are those labyrinthine/epic dungeons that feel like heroic exploits all their own. Now, can anyone tell me if there's anything like say, Bleak Falls Barrow? Or is that simply precedential?
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Causon-Chambers
 
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Post » Sat Dec 03, 2011 12:59 am

@Phil I haven't been to Bleak Falls yet. Is it epic? Much more then we saw in all the pre launch coverage?
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Leonie Connor
 
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Post » Sat Dec 03, 2011 1:51 am

Dungeons are great, but they can be "too great".

Without revealing spoilers, there is a certain dwarven dungeon where I picked everything clean, stuff on the ground, shelves, treasure chests, etc. Dungeons do respawn, but it works "too well".

The stuff that was on the ground that I took? They all spawned at the same spot. Now if I picked the ground clean, how can they reappear? I already picked them.
Shelves and treasure chests I can understand, bandits need to store loot and eat. But dwemer scrap metal on the ground? Why would anyone put it on the ground again?

The named enemy that I killed? It respawned, making it seem like it resurrected. I already killed that thing, how can it still be alive?

This is just a minor break of immersion, but it's something I can live with. This is still much much better than previous games.
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Tiff Clark
 
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Post » Fri Dec 02, 2011 7:14 pm

I agree, I hated dungeon diving in previous TES games. Now when I see one I immediately head over to check it out.
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Nathan Maughan
 
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Post » Fri Dec 02, 2011 4:42 pm

Agreed.. I have yet to feel any repetitiveness in the caves/dungeons... only thing i've really noticed that is repetitive is the Inns... which is no big deal. but a lot of them have the same layout when you walk in.

I noticed that too,almost all inns have the same interior,but it doesn't bother me either.
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BEl J
 
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Post » Sat Dec 03, 2011 12:26 am

I was so into Bleak barrow.... when the birds/bats flew out at one point... I almost jumped out of my chair LOL
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Neko Jenny
 
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Post » Fri Dec 02, 2011 11:30 am

Hunting for dragon shouts through the barrows is pretty damn cool. Bit easy so far though.
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Jesus Lopez
 
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Post » Fri Dec 02, 2011 4:51 pm

Where are the Dwarven ruins? I came across a few in the Reach hold, but they required keys.
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cheryl wright
 
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Post » Fri Dec 02, 2011 8:16 pm

I think this may be my favorite aspect of the game. The dungeons are straight awesome, large, varied and just plain fun to delve into. It really brings a "Sword and Sorcery" feel that I haven't really felt for a long time in an RPG.
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Wayne Cole
 
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Post » Fri Dec 02, 2011 11:14 am

Anybody been to the Labyrinth yet? I found it while exploring, but haven't entered yet.
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Kayla Bee
 
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Post » Fri Dec 02, 2011 4:14 pm

I've been inside maybe... 6 dungeons so far? (mostly MQ related) The outside itself is just beautiful enough as is (even with a game that currently looks like an N64 game). :tes:
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Avril Churchill
 
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Post » Sat Dec 03, 2011 1:09 am

Anybody been to the Labyrinth yet? I found it while exploring, but haven't entered yet.


I've found it, but I ran the hell away from the frost trolls..... I was only level 9.... Don't hurt me scary Frost trolls!!!
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Cody Banks
 
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Post » Fri Dec 02, 2011 11:25 am

Lol yea the frost trolls! I wonder how crazy it is?
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Quick Draw III
 
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