I know what this "Game" Needs.....

Post » Fri Dec 02, 2011 11:47 pm

This game fundamentally needs a slight boost in health and a health bar above or below your energy bar so we can see just how hurt we are because to be frank with you all this bloody screen crap really does a poor job of relaying information to me and also nano recharge would be a hell of alot more useful since you could actually properly gauge its effectiveness.

Also the Aim assist needs to be a rank dependant feature and frankly disabled after rank 10 when you come out of the noob play list because by then you should really be a competant enough player to aim without assistance.

The reason im putting forward the health buff/bar and removal of aim assist (after a certain rank) is because i believe this could help with the game and its inconsistencies so people would have a better understanding of how exactly yhe armour works and when you being to loose health in armour mode and when you dont.

higher health & removed aim assist would also discourage the current situation we have of spray and pray and encourage better placed shots and also allow you to not worry about somebody praying and psaying and dropping you with what seems like 4 bullets.

Im just putting this forward because I see alot of COD gamers now jumping on this game using the old Call of duty spray and aim in technique which only works because of the strong aim assist. I know we have to cater to new players on this game but surely the only under rank 10s is enough to get them up to speed on how to play the game especially since it takes a while to rank up.

Id just like to see a more tactile skill based game were tactics, teamwork and aiming ability win the day rather than rushing in spraying with aim assist and rapid fire on a feline or Scar.

lets be honest I think they were targeting a more hardcoe audience with this game given the learning curve and non pick up and play aspect that it offers so why deviate?
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Stacyia
 
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Post » Fri Dec 02, 2011 2:00 pm

Why do you think they were targeting a more hardcoe audience? It couldn't be further from the truth. If anything, the whole intention of this game, top to bottom, screams mainstream. Maybe not "Cooking Mama" mainstream, but hardly Operation Flashpoint hardcoe.

The fact it's on consoles for a start and includes killstreaks and deathstreaks should show you this is aimed squarely at the mass market FPS crowd, and I think that's a good thing. Yes, removing aim assist would separate the wheat from the chaff online, but you know what? I'm fine with it. Mario Kart would probably be a much more skill based game without rubber band catchup, but it wouldn't be even 5% as fun. Likewise, if this game was tailored solely for the hardcoe and alienated the beginners, it'd sell all of 5 copies and be a very unwelcoming experience.

I like a game where I can pick up and play on my own and still have a good time without being forced to assemble a team of 6 to do anything other than get crushed. Who cares if it doesn't reward skill? My job rewards skill and I get a tangiable benefit from that. I come home to relax and have fun, not clock on again in a massive unpaid gaming chore. Gaming should be about fun, not elitist rubbish. If you want that, there's always private matches where you can take auto aim off and gamebattles to meet equally skilled opponents. Why should the majority suffer having boring playlists for the satisfaction of what is a tiny majority (the hardcoe competitive?)

Health bar is not needed either. Firstly you have such low health it's not relevant. Are you really going to check it in the middle of a firefight that last a couple of seconds? That'd be a sure fire way to get yourself killed and the information you'd get would likely make no odds. Your armour energy bar is your health. Once that's gone, you're on borrowed time and that's all you need to know.
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Spaceman
 
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Post » Fri Dec 02, 2011 7:54 pm

Why do you think they were targeting a more hardcoe audience? It couldn't be further from the truth. If anything, the whole intention of this game, top to bottom, screams mainstream. Maybe not "Cooking Mama" mainstream, but hardly Operation Flashpoint hardcoe.

The fact it's on consoles for a start and includes killstreaks and deathstreaks should show you this is aimed squarely at the mass market FPS crowd, and I think that's a good thing. Yes, removing aim assist would separate the wheat from the chaff online, but you know what? I'm fine with it. Mario Kart would probably be a much more skill based game without rubber band catchup, but it wouldn't be even 5% as fun. Likewise, if this game was tailored solely for the hardcoe and alienated the beginners, it'd sell all of 5 copies and be a very unwelcoming experience.

I like a game where I can pick up and play on my own and still have a good time without being forced to assemble a team of 6 to do anything other than get crushed. Who cares if it doesn't reward skill? My job rewards skill and I get a tangiable benefit from that. I come home to relax and have fun, not clock on again in a massive unpaid gaming chore. Gaming should be about fun, not elitist rubbish. If you want that, there's always private matches where you can take auto aim off and gamebattles to meet equally skilled opponents. Why should the majority suffer having boring playlists for the satisfaction of what is a tiny majority (the hardcoe competitive?)

Health bar is not needed either. Firstly you have such low health it's not relevant. Are you really going to check it in the middle of a firefight that last a couple of seconds? That'd be a sure fire way to get yourself killed and the information you'd get would likely make no odds. Your armour energy bar is your health. Once that's gone, you're on borrowed time and that's all you need to know.

Operation Flashpoint is not hardcoe, well Dragon rising and Red river certainly are not.

And your second paragraph is exactly why games quality has slipped and gone down the drain in recent years and exactly why we get the yearly rehash of COD. Lets face it gaming is a fad thats dying slowing for casual gamers.

Theres nothing elitist about bumping the health and adding a health bar because surely that would increase survivability and make it less of a hostile environment?

Lastly I did mean Increase & health bar so the health bar would be relevant.
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kiss my weasel
 
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Post » Fri Dec 02, 2011 1:49 pm

It just needs maximum armour to work the same way in Campaign, And a health bar would be nice.
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Charlie Sarson
 
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Post » Fri Dec 02, 2011 1:04 pm

You only get games being made to this level BECAUSE of the mainstream. Once you go overboard on punishing the casual market you lose a lot of your customers.

Surely by adding a health bar and extra health all you're doing is making it like Halo? Which is certainly not the way to go!
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J.P loves
 
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Post » Sat Dec 03, 2011 12:39 am

You only get games being made to this level BECAUSE of the mainstream. Once you go overboard on punishing the casual market you lose a lot of your customers.

Surely by adding a health bar and extra health all you're doing is making it like Halo? Which is certainly not the way to go!

And how the hell will having a health bar displaying additional information drive players away? I dont understand what your trying to say but right now it sounds like ****.
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Red Sauce
 
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Post » Fri Dec 02, 2011 1:27 pm

I second the health bar. I can hardly tell if I'm about to die or not.

CoD does a good job of telling you if you're going to croak or if you're going to make it out alive, not Crysis 2. This has to be one of the few complaints I have about this game.
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Sarah Bishop
 
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Post » Fri Dec 02, 2011 4:34 pm

You only get games being made to this level BECAUSE of the mainstream. Once you go overboard on punishing the casual market you lose a lot of your customers.

Surely by adding a health bar and extra health all you're doing is making it like Halo? Which is certainly not the way to go!

And how the hell will having a health bar displaying additional information drive players away? I dont understand what your trying to say but right now it sounds like ****.

I was more talking about aim assist being turned off. I think this game actually puts people off because many find it too steep a learning curve. So not sure the answer is to force it to become even harder.

The health and health bar just isn't really needed IMO when you have energy to balance, thats enough on screen info for most.
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Lexy Dick
 
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Post » Fri Dec 02, 2011 11:41 pm

I think it would better to reduce the effectiveness of the Aim Assist, because I personally find quite powerful when on, its like perfect lock on, even Halo Aim Assist isn't that much, it just help to get quick lock around your enemy then rest is on you to aim properly and hit your target
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Becky Palmer
 
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Post » Fri Dec 02, 2011 2:45 pm

You only get games being made to this level BECAUSE of the mainstream. Once you go overboard on punishing the casual market you lose a lot of your customers.

Surely by adding a health bar and extra health all you're doing is making it like Halo? Which is certainly not the way to go!

And how the hell will having a health bar displaying additional information drive players away? I dont understand what your trying to say but right now it sounds like ****.

I was more talking about aim assist being turned off. I think this game actually puts people off because many find it too steep a learning curve. So not sure the answer is to force it to become even harder.

The health and health bar just isn't really needed IMO when you have energy to balance, thats enough on screen info for most.

To much information on screen?

Becomes Harder?

Lol seriously how is it hard in any way? 90% of this game is common sense, Its a disgrace that products now have to be catered for idiots out there.
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Dan Stevens
 
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Post » Fri Dec 02, 2011 7:33 pm

I agree that Aim Assist should be deactivated once you are out of the lvl 10 game modes - Some more information on the display as to exactly how reduced the damage is when you are in Armour mode would be nice, because frankly it seems inconsistent, sometimes you tank 2 or 3 people in a fire fight, other times someone turns around after you've wasted half a clip in their back, pops 4 shots into your chest and you're dead.

One thing I would like is better surround sound quality from the guns, I find it very confusing sometimes when someone is firing at me from a vantage that I can't see, it just sounds like they are shooting from dead in front of me, forcing me to pay attention to the incoming damage circle (which isn't all that great) when I should be turning and shooting in their general direction...

And for a guy in a state of the art Battle Suit you sure throw grenades like a complete twat......
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He got the
 
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