Problem that Oblivion Had Skyrim fixed and problem Skyrim de

Post » Fri Dec 02, 2011 4:46 pm

I think I've come to a conclusion here.

Skyrim has a much deeper and flavorful game world that feels more than just a day at the Renaissance Fair. The World is unique and gives of an outlandish feel. Oblivion had a generally flat world, with bland NPCs and copy paste environment.

Oblivion had a much more personable character you played as. The skills were unique and the birth-signs and racials helped develop your character further. It had more possible uniqueness to a single person. Skyrim had your character feeling much more grounded in reality and not as personable as an Oblivion character. Nothing really set your character apart besides "Dragon Shouts"

So, in my eyes, Skyrim really nailed the way the world is. And Oblivion (And Morrowind) really nailed how an individual should feel in a fantasy world. Hopefully in the Next TES they can get the best of both.
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Siobhan Thompson
 
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Post » Sat Dec 03, 2011 4:14 am

I rather like the character development in Skyrim because it is more about how you play than choices you make in a menu.

Yes, there are still menu-made choices, but all but the first perk on every skill requires you to level up in a particular skill, so, without min/maxing, the perks that would most benefit you are the ones for skills you actually like to use.
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Laura Richards
 
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Post » Fri Dec 02, 2011 4:04 pm

I rather like the character development in Skyrim because it is more about how you play than choices you make in a menu.

Yeah, but that's not really what I was getting at. I guess I meant all racials should come back from Oblivion/Morrowind, both positive and negative. It elt like no matter who I started playing as, I was the same. And Orc and Breton should not start with the same Health and Magicka.

Also, Attributes, I feel, should come back, along with birth signs.

Basically, In Skyrim I feel like everyone is cut from the same cloth.
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Kara Payne
 
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