» Mon Sep 21, 2009 8:33 am
I just looked at the tutorial you linked to in your original post.....pretty out dated. But I can't hold that against it. It was probably for the first release that had the nifprops utility.
this though I was like lol wtf!- why is the tutorial telling you to add that upb extra data node> afaik it doesn't do anything, it's junk extra data.
The nifprops panel I think is pretty much dead, and tazpn might drop it eventually. the current way is as you did it, via bhkridgidbody modifier on the collision object, and using the the niftools helper bhkridgidbody.
imo saidenstorms collision tutorial is the best one currently. http://sites.google.com/site/saidenstorm/oblivionandfallout33dsmaxcollisiontutori
It has several nuggets of gold not even hinted at in any other collision tutorial.
You really have to be warry, the quality of information varies tremendously in tutorials, and the wiki. plus the tools change periodically, so methods, even if sound at some point, do change.
this kind of thing is way worse for fallout3 modders. There currently isn't even a good tutorial for exporting from max- except the niftools guide on using the dismemberment partition modifier. there are a lot of gottachas. loads of things are different....