Fallout.ini & falloutprefs.ini - differences

Post » Sun Dec 04, 2011 7:48 am

Getting ready to setup a modded Fo3 game (GOTY - 1.7). I'd assumed (I know, I know) Fo3 would be essentially the same as Oblivion. When I went to check if fomm had correctly set up archive invalidation, I noticed the falloutprefs file. I cruised through both and noticed there was no archivinvalidation in fallout prefs, but there was in fallout.ini, will this matter?
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat Dec 03, 2011 11:58 pm

This should probably be moved to "Hardware/Software Issues" Subforum.

But I think it matters, may not. All it does is change the "0" to "1" so why not just go to Fallout.ini and search "Archiveinvalidation" or whatever and just manually change it. if it doesn't work just reinstall archiveinvalidation and try it again.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sun Dec 04, 2011 1:53 am

I think this is the appropriate forum because the question at its heart, is whether fomm in a GOTY v1.7 game, is sufficiently modifying the .ini's to allow a modded game to run.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Sun Dec 04, 2011 11:48 am

Ah. Well then. My advice still stands.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Sun Dec 04, 2011 2:11 pm

http://www.tweakguides.com/Fallout3_8.html this should help
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sun Dec 04, 2011 1:07 pm

If all else fails, you are going to want to grab http://sourceforge.net/projects/fomm/files/ to place your mods into proper ordering. Fallout mod manager has the "Toggle invalidation" button to the right side to make things very easy :) You just click it once and forget about ever having to worry about textures not showing up correctly in your game again.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sun Dec 04, 2011 10:04 am

Thanks 50pieceSteve, I'd forgotten to read through KG's guide (even after making a personal .pdf for myself, LOL!). I appreciate the thought Miss Sparkle but, fomm = Fallout Mod Manager. The whole point of my post was whether fomm was working sufficiently. So, if you are using fomm, would you check both the .ini's in your game to see if they both have archive invalidation? TIA. If not, and your not having troubles gaming with mods, then the lack of archive invalidation in both .inis isn't an issue, just a curiosity.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Sun Dec 04, 2011 3:47 pm

Getting ready to setup a modded Fo3 game (GOTY - 1.7). I'd assumed (I know, I know) Fo3 would be essentially the same as Oblivion. When I went to check if fomm had correctly set up archive invalidation, I noticed the falloutprefs file. I cruised through both and noticed there was no archivinvalidation in fallout prefs, but there was in fallout.ini, will this matter?

Falloutprefs is bypassed if you are using FOMM and/or FOSE, so there's no point to it. FOMM does archive invalidation perfectly fine.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Sun Dec 04, 2011 6:06 am

Falloutprefs is bypassed if you are using FOMM and/or FOSE, so there's no point to it. FOMM does archive invalidation perfectly fine.


Thank you Kai Hohiro, for those excellent bits of information.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am


Return to Fallout 3