A couple of weeks ago I decided that I would take my http://www.newvegasnexus.com/downloads/file.php?id=39230 to the next level and turn it into a full blown reconstruction of the Bison Steve Hotel. I had been contemplating that idea from the beginning, but really wanted some feedback on what I had built so far, so I got it to a functional level and released the first version in it's current form found on the Nexus. In that version I just have the casino set up in North Vegas, not at the Bison. But the same interior will be the NEW Bison Steve Hotel & Lucky Casino. (http://www.newvegasnexus.com/downloads/file.php?id=39230)
So, after the better part of the last 2 weekends, I have the basic structure of the quest(s) finished from beginning to end. What started out with 3 simple stages has grown into over a dozen tasks the player gets to do to move the construction forward, and will incorporate 7 different phases of construction. (Each phase will be enabled separately from the others to simulate the progress as the quest moves forward.) I have also incorporated the vanilla quests “My Kind of Town” and “Classic Inspiration” as stages you must complete for the construction to progress as well. All in all, I think it will be pretty enjoyable.
Using the console to move to quest targets, and using other shortcuts for testing, it still took me nearly 40 minutes to get through all of it. So this will add some nice play time if the player doesn't rush through it. It's really set up to just compliment the the main story line for the most part, and the player can do my tasks as they play along the regular story line.
So, like I said, the basic structure is complete and I'm about 2/3 finished with the dialog. It already has nearly 200 lines of dialog with all of the background topics and whatnot. Much is already written and linked up, and I have basic place holders set that I am finalizing.
I've come a LONG way, but I've still got a LOT of work left to do, and have a nice punch list going, but I can see light at the end of the tunnel. I'm working on some custom textures for the chips, blackjack and roulette tables. I still need to decide how I'm going to decorate the entrance area leading to the front door (outside in Primm.) I still haven't connected the actual hotel rooms, and I'm probably going to add a little secret door to a little room the player can use in the hotel office area. Oh yeah, then I got to do the floor managers AI package, and work on the NPC's who populate the casino and steak house. I'm still sweating the floor manager's AI and scripts though. Then there's the voice files (if I actually do them, lol.) I may just release it unvoiced, get some feedback and make any final changes before I consider voice. I'd hate to have to redo a bunch of dialog.