» Sun Dec 04, 2011 9:10 am
Well, for starters, the weapon mods are part of the actual form, instead of a kludged system of similar but different weapon forms. No NVSE-enabled form list index comparisons are needed any more. Unfortunately, there exists no way to detect which mods are active on the weapon in the gamesave, either in vanilla or NVSE-provided script functions.
In simpler terms... a LOT.