I'm trying to create a static water mesh that acts like regular water for a water trough mesh I'm working on. I started by adapting Meo's window box water mesh to fit my trough and I got the dimensions and texture mapping done in NifSkope without a hitch. In-game, the water ripples, reflection and raindrop effects work perfectly but there is no transparency. I didn't change anything in the nif other than the dimensions and UV mapping, so I was kind of confused at first.
Then I tried Texian's static water meshes, which are transparent, but don't behave like water at all. Next I tried throttlekitty/da mage's realistic water mesh but it behaves exactly like Meo's mesh in-game: water behaves like water but has no transparency.
Giving up on the realistic water mesh, I decided to try Meo's window box in-game and discovered (much to my surprise) that it doesn't have transparency! The screenshot of the window box on TESNexus clearly shows transparency in-game so now I'm really confused. :wacko: Is it a problem with my graphics card? My regular water works fine and has normal transparency.
http://i279.photobucket.com/albums/kk146/TheMagicianFromOblivion/watertransparency02.jpg. I scaled it up quite a bit to make it easier to see.
I know how to make transparent textures, and I know how to add a NiAlphaProperty in NifSkope, and I know how to use the NiMaterialProperty to override a non-transparent texture, and I can make transparent glass in NifSkope just fine, but for some reason creating transparent water mesh completely eludes me.