So I make a full on mage guy who wants of course to make his own potions. For the first 20 hours of gameplay I gather ingredients. I laughed when I found I had like 80 of about 5 different ones. ANYWAY.
After figuring out a combo that had lots of ingredients, 70 of one, 80 of another. I went to work and made 70 resist fire potions.
I gained 4 skill points total for all 70 potions. Then another skill point, single digit, 1, for using the rest of my ingredients.
How could something like this fall through testing? Was it meant to be so easy to level smithing but entirely impossible to level alchemy? If so, why?
Its not like theres never ending ingredients to go around, and if you want to be good at it you get what you can and make what you can. But for all that work, and all that clicking on veggies I got 5 skill points. Its redicilous.
Now I understand this is skyrim, so I made a Valkyrie type girl toon in full heavy armor, sword and board ready to rock. It took all of 4 or 5 hours of play to get 100 smithing and full dragonplate armor.
So anyone else have this problem or just me?
Ironwolf