geck modding help

Post » Tue Sep 22, 2009 12:15 pm

I made a new armor set put it in game. Put a locker in the nevada highway patrol cell. Everything is good armor works and in the right place. However if I have more then one of the armor in my inventory they stack onto each other but the x2 next to it in the pipboy is not displayed. And if I give the armor to a companion the armor comes off my player rather then my inventory. Any ideas why?
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pinar
 
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Post » Tue Sep 22, 2009 6:09 pm

To me it looks like the old Fallout 3 bug of the new item vs one which has been repaired to 100% by conventional means, concerning what I have seen in game so far.
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Lexy Dick
 
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Post » Tue Sep 22, 2009 8:14 pm

So is there any way around it? Maybe setting them at 98%?
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Rachel Tyson
 
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Post » Tue Sep 22, 2009 3:54 pm

No one knows how to get around this issue?
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chloe hampson
 
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Post » Tue Sep 22, 2009 10:53 am

@ Michele: You are thinking something opposite to this. Fallout 3 would sometimes not stack items even though they had the same durability. However, in NV, sometimes items, regardless of durability, will stack, but it wont show that they are stacked. I had 2 9mm one at 100% and the other at ~70% that would stack but not say via the x2 lable.

currently no known solution.
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Lakyn Ellery
 
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Post » Tue Sep 22, 2009 7:15 pm

I have this prob. with some dynamite tooI pull the 2 dynamite off the stack, and fund 105 dynamite hidden behind it. No idea what this is, but from its identical positioning, it sees to be something unusual happening in these two sets with the same FormID.

Would be kewl to know what exactly is happening. :)
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lucile davignon
 
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