I think the merchants need the gold system from Oblivion.

Post » Mon Dec 05, 2011 5:08 am

I went to the midnight release of Skyrim (Yes, I'm a huge nerd like that) and played it in pretty much every waking moment of free time I had. Much to the detriment of some phone calls and a lot of sleep. However, I picked up Saints Row the Third just the other day and decided to take a break from Skyrim.

Now, the point in saying this is that I had no prior plans on getting SR3 just after Skyrim like that. Yet suddenly I felt like I needed a break from the game. For some further context, I was a WoW raider, so long gaming sessions are in my blood. Anyway; I really didn't want to keep playing Skyrim, and I think it all came down to one simple fact for me.

LOOT!

I am OCD about loot. I will micromanage my loot to make sure I get all the most valuable things for my return trip, like some kind of Monk/Indiana Jones hybrid. Then when I get back into town-- or should I say 'towns', I have to fast travel and sell to different people over the course of 15 or more minutes later in the game. Having finished the main quest, it feels like I'm selling 2-3 items to each shop before moving on.

Why didn't we just keep the oblivion system for the sake of people's sanity? Do you feel the same? What is your opinion on the matter? Perhaps someone can defend this new system and make me feel a bit better about it.
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Josee Leach
 
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Post » Mon Dec 05, 2011 12:30 pm

I think there's a way to increase merchant gold way up in the Speech tree. But yeah it is inconvenient, as it is.
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Kate Murrell
 
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