Paralyze Script

Post » Wed Sep 23, 2009 9:05 am

I need a non-hostile paralyze -magic-effect added to a spell of mine. Criteria: Paralyze for 10 seconds on target. I haven't found any info on how to make this, so if anyone can make one for me, i would be most grateful. Or at least happy.
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Robyn Howlett
 
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Post » Wed Sep 23, 2009 1:41 pm

The vanilla paralyze is hardcoded to be hostile so you'll have to use a work-around.
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Eire Charlotta
 
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Post » Wed Sep 23, 2009 10:16 am

The vanilla paralyze is hardcoded to be hostile so you'll have to use a work-around.

Such as a script effect with the "is hostile" box unchecked that has a duration of 10 seconds, which has a script attached with

begin scripteffectstart setav paralysis 1endbegin scripteffectfinishsetav paralysis 0end


Or something like that.
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Isaiah Burdeau
 
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Post » Wed Sep 23, 2009 12:58 pm

I was going to recommend that but apparently it doesn't work exactly like the paralysis spell, it just freezes them. Check the http://cs.elderscrolls.com/constwiki/index.php/Talk:Paralysis for more...
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sally R
 
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Post » Wed Sep 23, 2009 10:48 am

I was going to recommend that but apparently it doesn't work exactly like the paralysis spell, it just freezes them. Check the http://cs.elderscrolls.com/constwiki/index.php/Talk:Paralysis for more...

Should read closer... What they're talking about there is in trying to turn the target to stone, as opposed to just making them lock up and fall over. I havn't noticed any significant differences between the paralysis effect and the actor value. As the OP was looking for just a non-hostile spell which reacts similar to the paralysis effect, this should work fine.
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Eve(G)
 
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Post » Wed Sep 23, 2009 1:12 am

Such as a script effect with the "is hostile" box unchecked that has a duration of 10 seconds, which has a script attached with

begin scripteffectstart setav paralysis 1endbegin scripteffectfinishsetav paralysis 0end


Or something like that.

Hah, thank you :D Works like a charm :D
I needed the script for a fun-spell of mine... The spell is non-hostile, and it pulls the targeted character/creature and everyone within the range of 50 towards the player... The only problem was, that the pulled 'thing' suddenly woke up and rose after a short while, thus cutting the flying-part short... Now that they are paralyzed for 10s (still non-hostile), they fly pretty and land nice. Unless if i am on top of them, in which case they fly straight up to the skies, sometimes so far they disappear :D Then, after 10s, they either come down quick or not. Funny :D

But thanks again, to you, and to everyone who tried to help, or even thought of helping.
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Charlotte Lloyd-Jones
 
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