Is this considered as cheating

Post » Mon Dec 05, 2011 11:33 pm

http://www.youtube.com/user/TheHarley151?feature=mhee#p/u/1/E2Y_yBH1C1g

Boosting to level 100, would anyone consider this as cheating ?
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Tanya
 
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Post » Mon Dec 05, 2011 9:48 pm

Yes, I would consider this as cheating. But, if this is the way you want to play the game, then that's your choice.
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Jenna Fields
 
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Post » Mon Dec 05, 2011 5:59 pm

no?
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Lexy Corpsey
 
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Post » Mon Dec 05, 2011 11:58 am

No not really... He made all those weapons(daggers or not) and have earned the skill...
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DAVId Bryant
 
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Post » Mon Dec 05, 2011 7:46 am

Only if you yourself consider it cheating it is really cheating (Because it's a singleplayer game). I consider it 'bug abuse' because I'm fairly certain Bethesda did not intend for this to happen.
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oliver klosoff
 
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Post » Mon Dec 05, 2011 8:18 am

It's your game. You decide what is cheating, not us.
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emily grieve
 
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Post » Mon Dec 05, 2011 10:04 pm

Have a less than adequate time with that gear. Man that has to be boring.
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Rudy Paint fingers
 
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Post » Mon Dec 05, 2011 8:32 am

It's raising smithing through smithing, which is how you raise any other skill. So no, it's not cheating, or a bug.
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Sammie LM
 
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Post » Mon Dec 05, 2011 3:56 pm

that guy is obviously doing somthign wrong he only has 209 Armor rating which means he is not putting any perks into heavy armor. I have dwarven armor (Superior) and im at 319 armor. he may have cheated but he is also an idiot.
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Daniel Lozano
 
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Post » Mon Dec 05, 2011 8:38 am

Not cheating, but I wouldn't recommend it unless you enjoy having a horribly unbalanced character. By boosting one skill to 100 right from the start, and using all those perk points, you're going to be level 20-25 with great armor and no combat capabilities, which will leave you at a severe disadvantage on the battlefield. Not only that but I always thought part of the fun in any RPG is acquiring new and better armor as your character gets better. Don't you want to enjoy the Dwarven, Steel Plate, Orcish and Ebony armors too?

I personally have decided to move to the next Armor set every ten levels or so, moved from fine steel to superior Dwarven at lvl 10, flawless Steel plate at 20 with elven weapons, Legenday Steel plate at lvl30 with Glass weapons (improve armor 20% echantments! Are awesome!) And at lvl40 I plan to unlock Ebony smithing, lvl 50 Dragon, and lastly because its better then Dragon, Daedeic at lvl 60.
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carla
 
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Post » Mon Dec 05, 2011 8:04 am

I think it is cheating, since it's an oversight from Bethesda. You smith Iron Daggers constantly, wait 48 hours, buy the materials then smith more Iron Daggers. You'll go up plenty of levels each time.
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GPMG
 
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Post » Mon Dec 05, 2011 10:20 am

that guy is obviously doing somthign wrong he only has 209 Armor rating which means he is not putting any perks into heavy armor. I have dwarven armor (Superior) and im at 319 armor. he may have cheated but he is also an idiot.


My point exactly, if you put that much focus on any one skill right from the start, your going to have a completely Nerfed build. Its just dumb, have some patience, the dragon armor will come in time.
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Rudi Carter
 
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Post » Mon Dec 05, 2011 11:37 am

I think it is cheating, since it's an oversight from Bethesda. You smith Iron Daggers constantly, wait 48 hours, buy the materials then smith more Iron Daggers. You'll go up plenty of levels each time.


I'm not sure it was an oversight, they probably just didn't expect anyone to be dumb enough to take Smithing to 100 right out of the gate! While forsaking every other skill in the game!
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Naazhe Perezz
 
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Post » Mon Dec 05, 2011 10:08 am

It's not cheating. You're mucking around with Smithing and going up levels without working on your combat skills, and meanwhile the enemies are levelling along with you too.
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Laura-Lee Gerwing
 
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Post » Mon Dec 05, 2011 8:50 am

I think of that sort of thing as more exploiting than cheating. It's not the way I think the game was meant to be played.
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Cartoon
 
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Post » Mon Dec 05, 2011 9:52 am

It's a bit unbalanced, but I think the way its set up is still a step in the right direction - this is probably the first game that I've bothered to craft anything at all. Just wish the game took uber-gear into account a little better - maybe level enemy toughness with your end stats (damage, armor rating) rather than level? That wouldn't really work though, you could just walk into a dungeon wearing crap gear, then switch to your good stuff once the enemies have spawned. So maybe calculate the damage output and armor rating a player could theoretically achieve based on their skills, and base it on that - if the player doesn't know how to properly take advantage of those skills, they get creamed. Of course, if each skill is as useful as any other, that theoretical combat effectiveness should still just be dependent on level - but I think the way the skills end up compounding one another's effectiveness, maybe your effectiveness grows more rapidly than the strength of your leveled enemies - like its your level squared while the enemy toughness increases linearly. I've been building my skills pretty evenly (my enchanting and smithing are level 100, but then my character is level 42 so one handed and heavy armor are high too). I was having a tough time staying alive at lower levels, on expert difficulty, but now its a cake walk even after raising it to master.
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Kevan Olson
 
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