Dear Bethesda & Obsidian, I hope you learned a valuable

Post » Tue Dec 06, 2011 12:34 am

If we can't have map node system then yeah I think it might be for the best.
As long as there isn't a dungeon every 50 meters.
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M!KkI
 
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Post » Mon Dec 05, 2011 10:57 am

I agree with the OP. :fallout: I also hope FO4 keeps all the things Obisidian brought back to Fallout with New Vegas :D.
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e.Double
 
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Post » Mon Dec 05, 2011 10:03 pm

Hell no dude.


Let them do what the Star Trek writers mostly do. They insert a [TB] in the script (Meaning Techno Babble) and then send it to the lore and tech department to fill in the blanks. I saw this is a documentary on Star Trek several years ago
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Cesar Gomez
 
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Post » Tue Dec 06, 2011 12:21 am

I can dig this. If you they could find a way to bring all the things people love about Bethesda games together with all the things people love about what Obsidian has done, it's win-win. Sounds easy in a forum post of course, probably a whole other ball game in reality. One can dream!


My view precisely. See, this particular dispute-plus-solution idea can really point up where the problems could occur: If we're going to go with "what people love about both companies," then which do we get: Borked Steal play-forever (Bethesda ending) or "Game over, reload if you wanna keep playing?" (Obsidian ending)

Do we get "If it could even vaguely be called a location, it has phat lewt" (Bethesda "superior exploration") or "Some places might have nothing but an empty location?" (Obsidian "omg wtf, tihs exploration svcks!")
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Gemma Flanagan
 
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Post » Mon Dec 05, 2011 8:30 pm

Thats how it should be Bethesda creates the world then Obsidian writes a story for that Location.
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Jason Wolf
 
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