Diehard warrior looking for mage help/tips

Post » Tue Dec 06, 2011 9:58 am

So I got to around level 50 on my warrior and I'm looking to change things up a bit. On oblivion and so far in skyrim I've always played a tank, High armor and block is my favorite. I just finished getting out of helgen with my high elf and so far magic seems very powerful. I walked up to a bandit and wolf that were fighting each other, both around 90% HP, and used my fire and shock spells at the same time and they both died very very quickly. I have a few questions regarding playing a mage.

Should I go to the college of winterhold? If yes, when?

what should I do when I go OOM and I don't have any magicka potions? Run around avoiding attacks and wait it out or pull out whatever melee weapon I have at the time?

Is there any reason to put points into stamina? On my warrior I didn't put a single point into magicka...

what would be the general tactic against a dragon? On my warrior I always made sure to block their magic spells, otherwise I nearly died from one blast...

Any other tips and help would be great. I play on master if it matters.

Keep in mind before you answer any of these or give me any tips you are talking to someone with literally zero magic knowledge.

If you play on XBL and you are a diehard mage hit me up if you want, GT is HashyAKAdave.

Thanks
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NEGRO
 
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Post » Tue Dec 06, 2011 3:01 am

I'm heading to whiterun right now and I feel so vulnerable....I'm used to hiding behind my Daedric shield and level 100 block :confused:
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carley moss
 
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Post » Tue Dec 06, 2011 5:09 am

OK. My first character has been a mage, lvl 21 right now. I would say definitely go to College, but as to when, not sure, I did it around lvl 13, was lvl 18 before fully completing the first quest
Spoiler
which also includes a misc quest for a really awesome artifact that gives you +30 to health, magika, and stamina
. I have not put any points into stamina and have never had any trouble using sprint to distance myself from enemies, and on that point; Yes if you OOM and have no pots run/use shouts. If you have a lot of regen magica gear, it will not take long for it to refill, and the regen magica gear is pretty easy/common to find. Also, if you want to keep a weapon around for OOM moments you can, just remember that without a Flesh spell or Ward spell, you are a soft squishy meat bag for enemies to bang on and you will die pretty fast in melee. Several people have commented that Destruction does not scale well with enemies once you hit level 30, seems that enemies after that point have stupid amount of health and your Destro spells just don't take that much off of their health bar any longer. If you want to be a pure mage (no armor), I would definetly do Enchanting or Alchemy as both give you some assortment of options to boost magica, magica regen, spell cost reduction, and spell power/duration. Hope this helps you some.

EDIT: A warrior type follower makes a big difference when playing an armorless mage. Also, consider Conjuration for zombies/atronachs if you really want to solo.
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jessica breen
 
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Post » Mon Dec 05, 2011 11:42 pm

love to see a warr playin a mage. it should prove to be fun
first off spam attacks, dont hold them down, thats why you run oom so quick. and when you do, which in the beginning you wont, yeah you basically jus run around til you gain it back. i didnt lvl stam cuz ur gunna need all the mana you can get. and until you get the dualcast perk use flames/sparks. im like 59 destruct. using dual lightning. might start using ice spike, heard it pwns
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Manuela Ribeiro Pereira
 
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Post » Tue Dec 06, 2011 12:07 pm

I also have an intrest in what op is looking for. I am in nearly the same situation.

I started a mage today, and went to the college. It has some very mage centered quests to get your feet wet.
I would recommend starting there. Also plenty of oportunity to find / buy / learn / train spells and skills.

As for running out of magic, I keep a staff on me for those times. You can still do damage, and save any mana that
regenerates for a defensive spell.
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Anthony Rand
 
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Post » Tue Dec 06, 2011 11:21 am

If you're playing on master, I can send you my build. It's aimed at higher levels. Feel free to send me a PM if you'd like to see it. One tip, when on master, destruction is not very good past 35 esp 40.
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Rozlyn Robinson
 
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Post » Tue Dec 06, 2011 5:52 am

If you're playing on master, I can send you my build. It's aimed at higher levels. Feel free to send me a PM if you'd like to see it. One tip, when on master, destruction is not very good past 35 esp 40.


What about at the default difficulty?
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Erin S
 
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Post » Tue Dec 06, 2011 4:23 am

If you play on master difficulty the spell schools kind of break down like this:

Destruction: You can pretty much forget about Destruction magic alltogether, it's worthless. There is simply not enough magicka in the world to kill much of anything with destruction magic once you get past level 20 because enemies just have such stupendous ammounts of hitpoints. The only thing Destruction is surprisingly good at is killing dragons, because dragon fights allow you to hunker down and regain some magicka in between firing volleys at the dragon, in most dungeon fights that's not a possibility though, and for some reason in this game tough humanoid enemies have morel HP than dragons.

Conjuration: The most important school of magic on higher difficulties is Conjuration. You really won't get far without it as a mage. Being able to summon a big beefy tank for the enmies to wail on while you attack them is key to beating all these giant hitpoint blobs that you will never burn through with spells without somehow making the time to regenerate magicka. One of the best spells you get with Conjuration is bound bow. It may not do huge damage right out of the box, but once you hit Adept level Conjuration Frost Atronrch + Bound Bow becomes the easiest killing combo for taking down hitpoint blobs like Draugr Scourges. Just get them to fight the Atronarch and peg away. Unless you put feats into Archery you won't do more damage than with destruction spells, but you also won't deplete your magicka before the enemy is at half health.

Illusion: Unfortunately Illusion is really hit and miss in this game. You'll find it going from horribly overpowered to completely worthless from one level to the next with no consistency whatsoever. Leveling it is also tedius, since half the enemies in the game are immune to all illusion effects until you reach 100 illusion to get a perk to make them not immune, but then there isn't a perk to boost the effectiveness of illusion against them, so eventually they will all be immune again. Invisibility is really powerful still, and makes this whole spell school worth having, even though it isn't as gamebreaking as in Oblivion.

Restoration: You will really really need this spellschool. Well, you will really really need the first spell of this spell school. Restoration is kind of disappointing, the regular channeled heal is so good that there is little reason to cast anything else. The whole absorb thing is a nice idea, it functions as sort of a shield against spells, but in practice its worthless. Like I said before, things in Skyrim have stupidly huge HP pools, so the notion that you could somehow win a fight with a caster while bleeding magicka from active defenses simply goes out the window on high difficulties. You don't have enough mana to kill anything in the first place, you certainly don't have enough to kill something and use it for defense at the same time.

Alteration: This is the spell school you will always wish you had top knotch skills in but you somehow just can't ever find a good reason to use it. The perks from this are killer, no doubt, but the spells in Alteration are just tough to level. Armor bonus spells are nice, but having to recast them every minute is tiresome, and you'll eventually just forget about it and do just fine, and an hour later you'll go "Oh yea, I wanted to train that skill" and start doing it again before you forget again... Basicly nothing has changed from Morrowind and Oblivion about Alteration, except Paralysis is now in Alteration. Bad news though, Paralysis is worthless in Skyrim, since now everything that's tough enough to be worth paralyzing cannot be paralyzed.

Additional skills that are useful:

Archery. This is useful for Bound Bow. Of course you can just use a regular bow then, but yea, if you use this thing a lot to cover your damage needs against enemies that just take a looong time to kill with magic you might as well ge the skills for it.

Sneak: Because you want your atronarch to take all the hits.

50 Points of Pickpocket. Because you will never ever have the luxory of putting levelups into Stamina, and those extra 100 carry weight go a long way towards reducing the horribly svckness of full inventories.
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Bellismydesi
 
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Post » Tue Dec 06, 2011 9:54 am

OK. My first character has been a mage, lvl 21 right now. I would say definitely go to College, but as to when, not sure, I did it around lvl 13, was lvl 18 before fully completing the first quest
Spoiler
which also includes a misc quest for a really awesome artifact that gives you +30 to health, magika, and stamina
. I have not put any points into stamina and have never had any trouble using sprint to distance myself from enemies, and on that point; Yes if you OOM and have no pots run/use shouts. If you have a lot of regen magica gear, it will not take long for it to refill, and the regen magica gear is pretty easy/common to find. Also, if you want to keep a weapon around for OOM moments you can, just remember that without a Flesh spell or Ward spell, you are a soft squishy meat bag for enemies to bang on and you will die pretty fast in melee. Several people have commented that Destruction does not scale well with enemies once you hit level 30, seems that enemies after that point have stupid amount of health and your Destro spells just don't take that much off of their health bar any longer. If you want to be a pure mage (no armor), I would definetly do Enchanting or Alchemy as both give you some assortment of options to boost magica, magica regen, spell cost reduction, and spell power/duration. Hope this helps you some.

EDIT: A warrior type follower makes a big difference when playing an armorless mage. Also, consider Conjuration for zombies/atronachs if you really want to solo.


I have already fallen in love with conjuration, I always reanimate any corpse I kill and it makes a big difference having them fight with me.
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Barbequtie
 
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Post » Tue Dec 06, 2011 6:13 am

If you play on master difficulty the spell schools kind of break down like this:

Destruction: You can pretty much forget about Destruction magic alltogether, it's worthless. There is simply not enough magicka in the world to kill much of anything with destruction magic once you get past level 20 because enemies just have such stupendous ammounts of hitpoints. The only thing Destruction is surprisingly good at is killing dragons, because dragon fights allow you to hunker down and regain some magicka in between firing volleys at the dragon, in most dungeon fights that's not a possibility though, and for some reason in this game tough humanoid enemies have morel HP than dragons.

Conjuration: The most important school of magic on higher difficulties is Conjuration. You really won't get far without it as a mage. Being able to summon a big beefy tank for the enmies to wail on while you attack them is key to beating all these giant hitpoint blobs that you will never burn through with spells without somehow making the time to regenerate magicka. One of the best spells you get with Conjuration is bound bow. It may not do huge damage right out of the box, but once you hit Adept level Conjuration Frost Atronrch + Bound Bow becomes the easiest killing combo for taking down hitpoint blobs like Draugr Scourges. Just get them to fight the Atronarch and peg away. Unless you put feats into Archery you won't do more damage than with destruction spells, but you also won't deplete your magicka before the enemy is at half health.

Illusion: Unfortunately Illusion is really hit and miss in this game. You'll find it going from horribly overpowered to completely worthless from one level to the next with no consistency whatsoever. Leveling it is also tedius, since half the enemies in the game are immune to all illusion effects until you reach 100 illusion to get a perk to make them not immune, but then there isn't a perk to boost the effectiveness of illusion against them, so eventually they will all be immune again. Invisibility is really powerful still, and makes this whole spell school worth having, even though it isn't as gamebreaking as in Oblivion.

Restoration: You will really really need this spellschool. Well, you will really really need the first spell of this spell school. Restoration is kind of disappointing, the regular channeled heal is so good that there is little reason to cast anything else. The whole absorb thing is a nice idea, it functions as sort of a shield against spells, but in practice its worthless. Like I said before, things in Skyrim have stupidly huge HP pools, so the notion that you could somehow win a fight with a caster while bleeding magicka from active defenses simply goes out the window on high difficulties. You don't have enough mana to kill anything in the first place, you certainly don't have enough to kill something and use it for defense at the same time.

Alteration: This is the spell school you will always wish you had top knotch skills in but you somehow just can't ever find a good reason to use it. The perks from this are killer, no doubt, but the spells in Alteration are just tough to level. Armor bonus spells are nice, but having to recast them every minute is tiresome, and you'll eventually just forget about it and do just fine, and an hour later you'll go "Oh yea, I wanted to train that skill" and start doing it again before you forget again... Basicly nothing has changed from Morrowind and Oblivion about Alteration, except Paralysis is now in Alteration. Bad news though, Paralysis is worthless in Skyrim, since now everything that's tough enough to be worth paralyzing cannot be paralyzed.

thanks for the info
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Laura-Jayne Lee
 
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Post » Mon Dec 05, 2011 8:56 pm

If you play on master difficulty the spell schools kind of break down like this:

Destruction: You can pretty much forget about Destruction magic alltogether, it's worthless. There is simply not enough magicka in the world to kill much of anything with destruction magic once you get past level 20 because enemies just have such stupendous ammounts of hitpoints. The only thing Destruction is surprisingly good at is killing dragons, because dragon fights allow you to hunker down and regain some magicka in between firing volleys at the dragon, in most dungeon fights that's not a possibility though, and for some reason in this game tough humanoid enemies have morel HP than dragons.



this is pretty true after 30 staffs are the best way to deal damage as enchanted items scale to your level the only reason to uses destruction after that is if you get the impact perks and uses flames you stun lock a enemy while your cojuration summons do the rest

also mana regen items do not work in combat so spend your time looking for items that cut down the amount of mana your need to uses are give you a larger mana supply
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victoria gillis
 
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Post » Mon Dec 05, 2011 9:39 pm

What about at the default difficulty?


Default difficulty: Destruction. Dual Casting. Impact Perk at rank 40.

The thing about destruction in Skyrim is... It's horribly powerful, because with Impact any dual cast spell will stagger enemies. Even dragons cannot move while under a full on barrage of dual cast destruction spells. The problem is, your magicka will simply run out before you've killed all tougher enemies, and on high difficulties enemies are simply much much tougher on a whole, so you're out of magicka much quicker. On normal difficulty Destruction is fairly good. I'd still say that Conjuration is by far the most powerful and useful school though. No other school allows you to distract absolutely any enemy with a giant walking wall of ice. Alteration and Illusion which in theory should allow you to control enemies while you recover are unfortunately useless, because anything that direly needs controlling is immune to illusions and paralysis.
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Felix Walde
 
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Post » Tue Dec 06, 2011 12:21 am

this is pretty true after 30 staffs are the best way to deal damage as enchanted items scale to your level the only reason to uses destruction after that is if you get the impact perks and uses flames you stun lock a enemy while your cojuration summons do the rest

also mana regen items do not work in combat so spend your time looking for items that cut down the amount of mana your need to uses are give you a larger mana supply


I really wish Bethesda would fix that. It's just so lame that mages are getting screwed by stupidly huge magicka costs again. I mean why even wear a robe if the magicka regen bonus doesn't apply the only time it matters?
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Raymond J. Ramirez
 
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Post » Tue Dec 06, 2011 6:13 am

Conjuration is the way to go. I was having tons of trouble running around trying to be all Destruction happy. After giving Conjuration a try I am fairing a lot better.
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BRIANNA
 
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Post » Mon Dec 05, 2011 11:54 pm

Well thanks for all the help guys. I am loving my mage just as much as my warrior, I just spent all my money on books...but I got some awesome stuff. I can summon a familiar, a sword, and I have ice spikes. I'd test them all out but it appears to be 3am where I am...time flies when you play skyrim.

I think i am going to level up enchanting/destro/resto/conjure primarily, I also bought a few illusion and alteration spells which will be useful sometimes.
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James Rhead
 
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Post » Tue Dec 06, 2011 12:40 am


Alteration: This is the spell school you will always wish you had top knotch skills in but you somehow just can't ever find a good reason to use it. The perks from this are killer, no doubt, but the spells in Alteration are just tough to level. Armor bonus spells are nice, but having to recast them every minute is tiresome, and you'll eventually just forget about it and do just fine, and an hour later you'll go "Oh yea, I wanted to train that skill" and start doing it again before you forget again... Basicly nothing has changed from Morrowind and Oblivion about Alteration, except Paralysis is now in Alteration. Bad news though, Paralysis is worthless in Skyrim, since now everything that's tough enough to be worth paralyzing cannot be paralyzed.



As a warrior archetype, I've found Paralysis to occasionally be handy when stuck on a tough enemy mage. Lets me get close enough to smack them in the face, even if I'm slowed by the damnable... ice ball things. The ones that look like Frozen Orbs, if y'know what I'm talking about.
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Matt Bee
 
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