Topic 'Overhead' & Safe Coding Radio Stations

Post » Tue Dec 06, 2011 10:14 am

Had a few questions about about creating a lot of topics for new dialogue. I am basically creating a branching section which will allow certain quests to run depending on your choice (so if you pick a, then NOTHING of b would come into play nor c). Because of this, I figured it was best to just use quests and keep the non-needed info from popping up.

What I was wondering, does it matter how I do the particular quests? For example, should I have one quest with basically ALL the dialogue from picking a, complete with conditions on each one (so maybe topic1 only shows if you selected A AND you are on quest A2 as opposed to A1 or A3), or is it better to only add this dialogue (still with conditions) in the actual quests for A1 , A2, A3, etc. Sorry if I didn't explain well, and it might be insignificant in how it is ran, but just wondered.

Another, similar question... does it make a difference in computing power how I set up the topics in this sense: I create topic1, topic2, topic 3 with responses for each OR I create topic1 with multiple responses, conditions, and prompts, to have various dialogues set up for different characters/stages in a single topic. Is this more just for the user to follow, or does it actually have any significant change in how efficient it is?


Finally, on radio stations. I just basically touched this, but to enable them I simply enabled RadioEnclaveREF and it seemed to work (still have to find the GNR one). Is this acceptable practice to 'turn on' the station for the gameworld, or is there more to it to make it 'safe' as concerning other variables and the like as to not mess anything up.


I apologize in advance if this was difficult to comprehend due to my writing off the top of my head. If you need some clarification on what I am asking, I will think it out better and ask again. =) The first two questions are more just things I wondered, why the last one about the radio station is likely more crucial, but no rush.

Thanks again!
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Tue Dec 06, 2011 8:15 am

What I was wondering, does it matter how I do the particular quests?

No, it does not matter which way you do it. It depends on you style. Some prefer to have everything in one quest, while other prefer to compartmentalize them.

Another, similar question... does it make a difference in computing power

Again, no.

Finally, on radio stations. I just basically touched this, but to enable them I simply enabled RadioEnclaveREF and it seemed to work (still have to find the GNR one). Is this acceptable practice to 'turn on' the station for the gameworld, or is there more to it to make it 'safe' as concerning other variables and the like as to not mess anything up.

This might cause an issue. For example, some of the DLCs check for the Enclave radio being active to start up. GNR has two radio stations - one with static and one that is clear. The GNR quest revolves around these and turning them on or off outside of the quest may bork that quest unless you are careful to manage anything that may require them to be on or off at certain points. I don't know the details of this, but perhaps you'd like to expand on your explanation of what you are after.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Tue Dec 06, 2011 10:00 am

Thanks for the reply. I was hoping it was just different ways of doing the same things without really much worry. Whew. =)


As for the radio station, I basically have a quest that starts the game and avoids the regular main story, and I noticed that no radio stations were active (more specifically, the house I was in had an Enclave radio but nothing would play). I was hoping to basically enable the radio the same way it is done regularly so it would work without going through the whole regular starting area.

I had seen the trigger just out of Vault 101 and I believe that is where I got the Enclave radio reference from. But, as you mentioned there is the GNR quest to 'boost' the radio or what not, so I will have to look through all that so I can either start it with static and still have the quest work, or disable the quest if you do my quest and just have it boosted from start. I just will need to find any relevant quests/variables that might effect it.

No big worries about finding it for me - I can search through for it, I just wanted to know ahead of time before I went looking and wasted time if it wasn't needed. =D
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm


Return to Fallout 3