I've got all of my graphics settings cranked up to 11
They should go up to 14-15. :mellow:
It's not a bug/glitch or anything, but grass & trees do have a very short (to me anyway) max. draw distance compared to your in-game vision capacity, so yeah, you can still see them 'pop in' all the time. You can alter the max draw distance past the default max via the .ini files but this can have a minor impact on performance (which is why I think they left it so short). I tend to leave grass off completely because I'd rather have no grass than see it 'pop in'.
Things like distant cliffs & some buildings/large objects will still sorta feel like they 'pop' in no matter what, because they have different texture qualities (near, far), so as you get closer the texture quality is altered and that change causes a 'pop' or fade-in like effect to the eye. So while you can alter the .ini settings to increase LOD for those, it's still going to do that because of the near/far textures. You could/can also alter how many "cells/grids" the game will render in higher quality around your character - that is, how far away the so-called 'high quality' textures will still appear, but this would/does have a fairly high impact on performance.
If you don't know how to mess with the .ini files, you can try this little program that makes it easy: http://www.newvegasnexus.com/downloads/file.php?id=40442
Just be sure to copy/back up the original .ini files somewhere else, in case you want to put them back as they were & don't remember what all you changed etc.