Table Top TES

Post » Tue Dec 06, 2011 1:55 am

Been a long time since I have posted on these forums, (So long in fact I had to make a new account!). Never the less I am back with a mission.

Giving a bit of back story, the last time I approached these forums was in anticipation of Oblivion back in '06 where I RP'd heavily in this very forum. Since then I have become consumed in the bottomless trap hole that is Dungeons and Dragons, the actual game not DDO. After playing through dozens of 3.5 campaigns I ran a few campaigns set in the TES universe, but it wasn't enough. The systems didn't match up well enough for me to successfully run these campaigns and give TES the reverence it deserved, so I began of course converting the whole numbers system to dice.

Back to now, I have restarted this campaign to convert TES to dice three times now for the same reasons I disliked using 3.5 rules as the base for my TES campaigns. Currently my mission is on hiatus due to Skyrim releasing in 24 hours, for I would like to see first hand the updates to the system before I make a concrete system of my own.

My main issues at front have been as follows.

  • Attribute: use a d100 system like TES does and find a way to balance it, or use a simplified d20 system similar to D&D
  • Skills: Balancing skill checks to be achievable most of the time, yet challenging
  • Feats: "Perks" in TES are distributed at benchmark levels of each skill, how should this factor into a dice and paper game
  • Overall Balance: In TES games you play a character who become Deitic by the end of the game, in D&D type games you are a hero yes but by no means a god


Once these bases are covered and are balanced, the rest is left to creativity and time.

To the point of this thread though, for those in the crowd familiar with Dungeons and Dragons, or even those who are not, who would be interested in setting up correspondence and tackling this behemoth together? I could use a few more people in getting this out there if anyone is interested.
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leni
 
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Post » Tue Dec 06, 2011 12:43 pm

A good friend of mine and I have been creating a TES game using a completely new set of rules. We added perks as either modifiers or new abilities that warriors could perform. (Like mages with spells except with swords.)
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Symone Velez
 
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