» Tue Dec 06, 2011 4:14 am
You are not overreacting at all imo.
Non-combat skills should scale differently or not scale at all BUT:
For example to make blacksmithing not scalable with levels you shouldn't at the same time be able to level it with "iron daggers" or "leather bracers" all the way to 100. It should obviously be much harder.
As for the skills of speech/pickpocketing/locksmithing it would be ok to contribute to levels like they do now ONLY if they provided you with a benefit that made them useful.
Skill anolysis:
-lockpicking skill is useless when you can easily spend 5-10 picks to unlock a master lock at novice levels. It should obviously be impossible to do that.
-pickpocketing offers you a lot money and if you level it enough certain weapons/armor - Money should play a bigger role in the game. If merchant items did not scale with your level and you could buy something better or something special it would actually be worth it. Atm i'm sitting there with 30k gold, 3 houses etc and i don't find any point in having so much money - thus no point in leveling it up. Also you can find the same things that merchants sell you, in dungeons so it kinda beats the purpose of stealing and then buying from merchants.
-Speaking as it rarely counts or appears in important game choices should appear much more often and like pickpocketing, if money were worth it, ONLY then should it scale with levels.
-Enchanting - gimps your character until you get stacking enchants. When you do get these and enchant everything it's just imbalanced. It's like the game wants you to level it to max right away/in one go.
-Blacksmithing - same with enchanting it actually gimps you until you get it to the highest levels, make daedric armor/weps and improve your gear enough for levels taken by it to be worth it. Like enchanting the game pushes you to level it in one go to reap a benefit - which svcks.
-Alchemy - Imo it should just scale less. Potions are obviously powerful but the funny thing is that if you don't level it at all and get potions from dungeons/loot you won't need the potions alchemy gives you in the first place.
If alchemy should be scaled, it should give a lot extra benefits from potions too when you drink them, or reduce their "cooldown" if there was one in the game. Ah yes there should be a cooldown on potions.
-Sneaking - You are not able to sneak in many situations and the levels it gives you make these situations harder while making the sneak-friendly situation easier. This seems fair but it would be good if it scaled less so that it gave you more benefit. People who lvled sneaking and backstabed an enemy at a dungeon and got all excited that he one hit him with his stacking enchants etc should refrain from having an opinion in this.
Again those that stack the buffs on enchanting/blacksmithing when they level them to 100 and say "omg omg these skills are kewl omg OP" should refrain from having an opinion, thanks.