Finally a topic with the majority actually exchanging opinions rather than just defending Skyrim no matter what. The fog of hype is finally clearing. :celebration:
On that note, I gotta ask the non-sycophantic-losers-Beth-worshippers: how's the fact that dialogue doesn't stop time working for you guys? I have to say it felt like an interesting idea when I read about it but, after playing, it just seems idiotic. This talk about "realism" is way overrated, if not badly implemented in this case. Since time doesn't stop (but you're locked in the dialogue), I've found myself in numerous situations when 3-5 dialogues (in Hold squares for example) were going as I was talking with a certain NPC. Some of them were even the trigger for a Miscellaneous Objective, and because I was paying attention to my dialogue, I found myself with a new objective without any context to it whatsoever.
Sound in a game comes from a bidimensional speaker, there's no such thing as depth or direction as in real life, just higher/lower volume. Frankly it feels completely counter-immersive for me. Not to mention that NPCs that bumps into you and ramdom-phrase something silly in the middle of major plot dialogues is absolutely disgusting. The Jarl's kids were talking about pies and clothes and teasing in the middle of a forebodding moment, when the guard tells about a dragon being sighted. What killed me is that the dialogue was actually getting me in the mood for the game.
What they call "realism" is neither here nor there. I can understand that given the limitation of TES game engine (one-on-one time-locked dialogue
versus more than 2 people in real time) makes it for a limited array of options. But, in this case, I'd rather they didn't change it just for the sake of saying it's "something new".