[REL] My First Chemistry Set

Post » Fri Sep 25, 2009 3:20 am

**********************
My First Chemistry Set
**********************
Author: Retro42

Contents:
---------

1. Installation

2. Description

3. FAQ

4. ChangeLog




****************
1. Installation
****************

Easy as can be, just un-rar this file to your New Vegas/data dir.




****************
2. Description
****************

The MFCS can be used to create explosive, chems, and any other gadget that doesn't quite fit the "repair bench"

What you can do with it:

- Breakdown existing grenades and mines into usable materials
- Breakdown salvage
- Refine/Mix salvage (Detergent + Cleaner = Explosives, etc.) *Planned*
- Create any existing vanilla mine/grenade
- create new mine/grenades *Planned*
- Create Chems *Planned*
- Refine Chems (Super Buffout/Long Term Psycho/etc) *Planned*



****************
3. FAQ
****************

Q. Where do I get the MFCS?
A. It'll show up in your aid tab within a few minutes of loading your game.

Q. Why don't I see any Breakdown recipes?
A. They are set to only show when you have the items in your inventory. Less clutter of menus this way.

Q. Can I help?
A. Yes! I could always use some help with texture/models.



****************
4. Changelog
****************

0.2 Added - Breakdown recipes for all vanilla grenades/mines

o.1 Initial release!
- Only vanilla weapon recipes included
- Basic item breakdown included





Download Link:
http://www.newvegasnexus.com/downloads/file.php?id=35431
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Thu Sep 24, 2009 9:24 pm

Sounds pretty cool, I'm a nut for crafting, so more is better.

- create new mine/grenades *Planned*


FatMine! Someone tried to do this for FO3 a couple of times, but I never found a working version. Just a Mini-Nuke rigged to function as a Land Mine.
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Fri Sep 25, 2009 8:53 am

Trust me, it'll be there. More nukes are ALWAYS a good thing.

Btw, forgot to add that all the breakdown recipes only show up if you have the item in inventory. Cleaner that way.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri Sep 25, 2009 8:06 am

Update!

Added recipes to breakdown all existing explosives. Next up is adding a few new toys, Mini nuke mines and sticky grenades are on that list.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Fri Sep 25, 2009 7:01 am

very nice :goodjob:
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Fri Sep 25, 2009 9:17 am

You can use this function anywhere? or is it like a workbench that you need to use, because i would like that. I dont think creating mines and such should be done in the field
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Fri Sep 25, 2009 10:12 am

At the moment it's portable. I can always make a static version if enough people want one.

BTW, Molotovs are in! Very low skill requirement and only the liqour bottle needed. Catch is they weigh 1.0 just like alcohol and they detonate on impact(watch where you throw!). Hopefully this will make them more balanced and more likely to just grab some bottles nearby when needed.



BUT, if anyone wants to model me a molotov that uses the dynamite thrown animation you would be my hero.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm


Return to Fallout: New Vegas