I found my type of character!

Post » Fri Sep 25, 2009 7:53 am

So you might remember my thread asking how to make a good sneak character, it was only a few days ago. Anyway that was during the time i was still trying to figure out my type of character that i really enjoy. I wanna be able to crush people beneath my boots.

Here is my attempt.

Race: Redguard
Birthsign: Warrior
Specialization: Combat
Attributes: Strength, Endurance
Skills: Restoration, Alteration, Light Armor, Blade,
Block, Armorer, Heavy Armor

I really just want to crush everything. And reading the UESP has me worried that I should be efficiently leveling?
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Jynx Anthropic
 
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Post » Fri Sep 25, 2009 4:13 am

Ditch one of the armor skills (or both), they level WAY fast and you may lose control of your character's advancement in a hurry, which will only hurt you later on.

I'd recommend ditching Heavy Armor (being both a major and specialized skill will send it's leveling rate through the roof) and replacing it with something else (maybe Conjuration or Marksman). If heavy armor is your main armor skill, don't worry about it being a minor, it'll catch up fast, and give you a few easy endurance multipliers on the way.

That set-up is also VERY limiting towards endurance (you have all three endurance skills as majors!) You don't want too many endurance skills as majors, as that can hamper your progress towards the ever-so-desirable X5 Endurance multiplier, one is usually enough, so Armorer should do. Replace Block with something else (again, Conjuration and Marksman are good choices here). In fact, as a warrior, having Block and Heavy Armor as minors will practically guarantee a X5 Endurance multiplier every level.

The same goes for strength, especially for a warrior class, one Strength major (this one being Blade) is good, and make sure you increase it AT LEAST three points every level, unless you want your character level outstripped by the game level. Keep Blunt and H2H as minors and level them accordingly to ensure your X5 Strength.
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Becky Cox
 
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Post » Fri Sep 25, 2009 7:09 pm

Ditch one of the armor skills (or both), they level WAY fast and you may lose control of your character's advancement in a hurry, which will only hurt you later on.

I'd recommend ditching Heavy Armor (being both a major and specialized skill will send it's leveling rate through the roof) and replacing it with something else (maybe Conjuration or Marksman). If heavy armor is your main armor skill, don't worry about it being a minor, it'll catch up fast, and give you a few easy endurance multipliers on the way.

That set-up is also VERY limiting towards endurance (you have all three endurance skills as majors!) You don't want too many endurance skills as majors, as that can hamper your progress towards the ever-so-desirable X5 Endurance multiplier, one is usually enough, so Armorer should do. Replace Block with something else (again, Conjuration and Marksman are good choices here). In fact, as a warrior, having Block and Heavy Armor as minors will practically guarantee a X5 Endurance multiplier every level.

The same goes for strength, especially for a warrior class, one Strength major (this one being Blade) is good, and make sure you increase it AT LEAST three points every level, unless you want your character level outstripped by the game level. Keep Blunt and H2H as minors and level them accordingly to ensure your X5 Strength.


Ok so... Restoration, Alteration,Conjuration, Blade,
Illusion, Armorer, Marksman

That sounds like WAY too much magic for a warrior.

Also by level them accordingly you mean make them fill in the gaps between my blade and the 10 points in str i need every level?
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Robert Devlin
 
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Post » Fri Sep 25, 2009 8:24 am

I wouldn't be too worried about efficient leveling in general. It is a particular style of play, and very different from just "playing through." Your class will get by alright. The only improvement I would suggest is that Alteration + Restoration is too heavy a load on a warrior's tiny blue bar. Ditch Alteration in favor of Athletics. Athletics rises at a good pace when you have combat spec + major.
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Marine Arrègle
 
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Post » Fri Sep 25, 2009 7:21 pm

Ok so... Restoration, Alteration,Conjuration, Blade,
Illusion, Armorer, Marksman

That sounds like WAY too much magic for a warrior.

Also by level them accordingly you mean make them fill in the gaps between my blade and the 10 points in str i need every level?


Sorry, you want an RP class, not a 100% efficient class. Endurance and strength will still be crucial to a warrior, so make sure at least one Strength and Endurance skill is a minor.

How about this? Restoration, Heavy Armor, Blade, Athletics, Armorer, Blunt, Light Armor. (Minor Endurance is Block, minor Strength is H2H).

I'll give Heavy Armor back because Armorer is very easy to control, as is Block, and since Block and Heavy Armor are so easy to level, you will still high endurance multipliers easy. Two weapon skills are OK, just make sure to keep them on a steady increase so you get good Strength Ups from time to time and don't get outstripped by the level-scaling.
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Karine laverre
 
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Post » Fri Sep 25, 2009 7:45 am

nvm
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Leah
 
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Post » Fri Sep 25, 2009 4:19 am

well, i seldom made warrior classes (had some early Arcane Blade and an Anceint Bladesmaster build though).

Spoiler
1 - lets start with the easy things:
Race: ANY (yes, unmodded I believe they matter little, more some aesthetics thing), Redguard has some early advantages, thats it. I use Bretons a lot, for the 50% magic resist.

Birthsign: Not much of difference, if u intend to use a lot of magic, then go Mage or Attronach (if the latter, than forget Breton race). Nothing wrong with Warriors initial boost though.

Specialization: Combat
Attributes: Strength, Endurance

So those were easy, coz they matter little to ur overall gameplay, specially in the long run (birthsign Attronach being a good bet any moment though).

Now, the difficult stuff:

Skills:
- Blade OR Blunt: I would not have two majors. I'd go for Blade, coz I prefer one-hand Longswords to maces 9however, it is fun to get two-handed war hammers to crush everything as u say).
- Heavy Armor - seems to suit ur chap well;
- Block - ditto, great to use with shields (if u wanna use only two-handed, still effective to block, though shields r better, but I'd switch for Armorer);

Now, there are 4 skills left. the main Combat skills are listed above, as u notice O has more options for those using stealth and magic... so...:

- Athletics: it only affects Fatigue when running, but fatigue affects ur combat proficiency and you will run a lot even in battle... it levels rather slow and u can control it too.
- acrobatics: if u find important to jump a lot and to dodge attacks.
- Restoration: to help u cure, fortify, etc...
- Alteration (for water breathe and walk), Mysticism (for Detect Life), or Illusion (invisibility, paralysis and Chameleon.


Now u *may* do the efficiently leveling, dont have to. but it takes a lot of boooring skill tracking, etc... (there is a mod that gives you +5 to any attribute whateever u do though).

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Kayla Bee
 
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Post » Fri Sep 25, 2009 2:47 pm

Or, on PC, you could just put together skills that you're actually going to use, and use a mod like http://www.tesnexus.com/downloads /file.php?id=13879 -- requires OBSE, though.
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Gemma Archer
 
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Post » Fri Sep 25, 2009 7:52 pm

So you might remember my thread asking how to make a good sneak character, it was only a few days ago. Anyway that was during the time i was still trying to figure out my type of character that i really enjoy. I wanna be able to crush people beneath my boots.

Here is my attempt.

Race: Redguard
Birthsign: Warrior
Specialization: Combat
Attributes: Strength, Endurance
Skills: Restoration, Alteration, Light Armor, Blade,
Block, Armorer, Heavy Armor

I really just want to crush everything. And reading the UESP has me worried that I should be efficiently leveling?


If you want to slaughter things with Melee attacks...


Race: Redguard, Orc, or Nord... possibly Imperial.
Birthsign: Atronach is the way to go.
Specialization: Yes Combat of course
Attributes: You got that right.
Skills:
Blade or Blunt
Block
Alteration
Alchemy
Heavy Armor
Restoration
Armorer

Atronach over Warrior because its a better defense than just extended endurance, as a warrior your taking this sign for the absorb magicka ability not the extended magicka (thats just a perk).

Alchemy= Steriods, Stack fortify Strength potions for example to raise your strength up to 100. Stack Fortify Endurance to get more health. Poison your weapons, ect.

Everything else I think is self explanatory. For further info check my guide in my signature.
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FoReVeR_Me_N
 
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Post » Fri Sep 25, 2009 8:40 am

If you want to slaughter things with Melee attacks...


Race: Redguard, Orc, or Nord... possibly Imperial.
Birthsign: Atronach is the way to go.
Specialization: Yes Combat of course
Attributes: You got that right.
Skills:
Blade or Blunt
Block
Alteration
Alchemy
Heavy Armor
Restoration
Armorer

Atronach over Warrior because its a better defense than just extended endurance, as a warrior your taking this sign for the absorb magicka ability not the extended magicka (thats just a perk).

Alchemy= Steriods, Stack fortify Strength potions for example to raise your strength up to 100. Stack Fortify Endurance to get more health. Poison your weapons, ect.

Everything else I think is self explanatory. For further info check my guide in my signature.

another character to try out, looking forward to it.
I always wondered why anyone would choose atronach. If I'm running restoration and alteration then wouldn't I need mana regeneration?
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Jamie Lee
 
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Post » Fri Sep 25, 2009 11:53 am

another character to try out, looking forward to it.
I always wondered why anyone would choose atronach. If I'm running restoration and alteration then wouldn't I need mana regeneration?



You wont even need to use those, they are just nice to have.
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D LOpez
 
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Post » Fri Sep 25, 2009 6:35 pm

another character to try out, looking forward to it.
I always wondered why anyone would choose atronach. If I'm running restoration and alteration then wouldn't I need mana regeneration?


Atronach regenerates magicka when you absorb magic when attacked. That means every time a scamp hits you with a fireball, there's a good chance that a lot of the energy will be directed into your magicka pool instead of hurting you. All you need to do is carry restore magicka potions (or flax seed) to replenish when you really need to. It's like having a special shield that protects you from magic attacks.

One of my current characters (I play several at a time "in parallel") is a Nord Atronach Barbarian named Heddvild (actually based on a Nord NPC from Morrowind). Heddvild is a pure melee character, who rages through battles with a claymore, wearing fur armor. Because of her weapon reach, her Atronach sign, her Nord frost immunity, and a bunch of enchantments on her armor, she rarely takes enough damage to need healing in the heat of battle. :)
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Skrapp Stephens
 
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