SPECIAL WEAPONS:
Move Daggers into the Sneak skill just like you moved the sneak attacks there, and make Staffs an Enchantment based weapon.
First reason is that it just makes sense mechanically, with all the perks useful for those two weapon types being in those constelations.
Secondly, it allows a player to focus on the skills they want better, without diluting into One-Handed or(less so) Destruction ect.
REMOVE/CONSOLIDATE ARMOR SKILLS:
Armor skills are the only skills in the game that are leveled through passive action, and further more, a harmful passive action.
There is no way to compellingly make those skills improve, save for rolling them in with the Block or Smith/Armorer skill.
GET RID OF RESTRICTIVE/USELESS PERKS:
The perk system is the single best thing to happen to ever since Fallout became a Bethesda franchise.
However, it messes with people's experiences(i.e. gets modded out immediately) when you have to wear a helmet you don't like to get that tasty 25% armor bonus, cause otherwise you get nothing.
Likewise, it feels like wasting a perk point, to get a 25% bonus to Pickpocket when the victim is asleep. Most of the time, they aren't.
DEDICATED BLOCK/CAST BUTTONS:
Because seriously, it's bad enough none of the Shield perks apply when you don't use one(you could make some non-shield ones though, ever heard of parrying?).
Also, with no Shouts around for the next game, there should be enough space for those.
Anyone got anything to add, or maybe a comment?
Remember guys, with how long it takes to make a Elder Scrolls game, they'll probably get to work soon, and suggestions won't have much chance to be read/heard.