» Tue Dec 06, 2011 10:35 pm
Are you are aware of artificial ways of reducing animation speed? Hope I don't tell you something old.
To reduce the speed of my walk/run animations (BBB adaptaitions to mostly original anims), I use "Umpa's trick" (it was one of his mod's where I saw it first). By slightly decreasing the time for the last key in the BIP01 translation data (like from 1.5 to 1.4995) the duration is increased by about 50%. The only known drawback is that NPCs don't perform Jumps.
Maybe there is something similar, where you can modify the speed even more systematically. Mur_zik's RealFemaleWalk exist in variations (full, 25% less, 50% less speed). A quick check showed me that the frame times are always the same, but the /end text keys are change from "/end:31" to "/end:29971" for both slower versions. I don't know what else he did (it's a spline anim), especially not how he managed to differentiate between 25 and 50%. Maybe you ask him.
I would also like to hear if SaidenStorm could give any further information.