Why was Morrowind (the game) called Morrowind?

Post » Tue Dec 06, 2011 3:53 pm

I wonder why it was named Morrowind, since it doesn't take place in the mainland (excluding Tribunal, i think). I understand that it takes place in the same province (Vvardenfell is part of Morrowind i think), but not IN Morrowind, which made the title a little bit misleading :)

Could some one lighten me up a bit, and tell me is there some logic to that?

Thanks!
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Jesus Lopez
 
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Post » Tue Dec 06, 2011 4:38 pm

Because Vvardenfell is not as marketable. Same reason that Oblivion was called Oblivion and not Cyrodiil.
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Ashley Campos
 
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Post » Tue Dec 06, 2011 9:48 am

...Also the same reason why Daggerfall covered half of two different provinces each, and Arena took place in more than just an arena... And, well, why Redguard didn't take place in a single human body. :P
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sally coker
 
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Post » Tue Dec 06, 2011 7:08 pm

Vvardenfell being a part of Morrowind DOES make it IN Morrowind, funnily enough. Battlefield Vietnam didn't include every part of Vietnam but that didn't limit their naming of it. Being in it is justification enough. Also, the original plan was to include all of Morrowind (from what I hear at least), but they saw that it was far too massive an undertaking, and decided to focus on a smaller area, which I think was a good idea, as it allowed them to make much more stuff for that area rather than water down an area that lorewise should be absolutely massive (this is the opposite to what they did with Oblivion, where they chose the largest area possible and made it pretty small comparitively).
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Julie Serebrekoff
 
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Post » Tue Dec 06, 2011 10:56 am

Vvardenfell being a part of Morrowind DOES make it IN Morrowind, funnily enough. Battlefield Vietnam didn't include every part of Vietnam but that didn't limit their naming of it. Being in it is justification enough. Also, the original plan was to include all of Morrowind (from what I hear at least), but they saw that it was far too massive an undertaking, and decided to focus on a smaller area, which I think was a good idea, as it allowed them to make much more stuff for that area rather than water down an area that lorewise should be absolutely massive (this is the opposite to what they did with Oblivion, where they chose the largest area possible and made it pretty small comparitively).


Oh, great! Thanks for the reply, really made it much clearer to me:)
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Tarka
 
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Post » Tue Dec 06, 2011 2:09 pm

VAlso, the original plan was to include all of Morrowind (from what I hear at least), but they saw that it was far too massive an undertaking, and decided to focus on a smaller area...

Yup, you can see the original concept http://www.imperial-library.info/sites/default/files/gallery_files/concept_morrowind.jpg. I guess it would have looked crowded. In the end, they moved some of the landscape features and even places like Ebonheart to Vvardenfell island and flesh that one out. They could also cut two great houses that way, or the Necrom necropolis, or the slave pits of Tear.
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Setal Vara
 
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Post » Tue Dec 06, 2011 10:41 am

Looks like it was supposed to be huge and mostly procedurally generated. And huge, one square from that map is 16,8 km2 (~6,5 sq. miles)!
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suzan
 
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Post » Tue Dec 06, 2011 11:05 pm

Because they want to be misleading.
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Paula Rose
 
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Post » Tue Dec 06, 2011 8:45 pm

Which makes it a bit weird they choose to suddenly create Solstheim instead of doing the existing Port Telvannis as an expansion, but I guess they wanted snow. :P
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Beast Attire
 
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