1. Inspired (concept created)
2. Figure out definite traits and factors (Appearance, gender, morality, opinions)
3. Exit Vault 101
4. Find a "home"
5a. Try to survive
5b. (Or) use cheats/glitches to amass certain things for a role play at expensive of hardship sometimes
6. Do whatever (according to character's own goals)
7. Main Quest
8. (Broken Steel?)
9. Post-Main Quest role playing "needs"
10. Decline of interest
What makes me bored: Lack of fresh ideas to keep the fire burning, my current inability to mod (Dad does not want me to mod until we get a game-able desktop) which hinders roleplaying, reduced to finding random things
What is your own character life cycle, and what makes you get bored?