What Black Marsh could look like.

Post » Tue Dec 06, 2011 8:48 pm

If you read the lore on Black Marsh, the entire province is covered in dense jungles with flesh eating flys, disease and all land that literally swallows roads whole (which is why there little to no infraction there) and is almost 100% inhospitable to every living thing other than Argonian's, Hist and the twisted natural creatures who already live there. Only the coastal regions are really open to free movement by other races and when the Legion fought for 'The Battle of Argonia" they weren't able to peruse the Argonian's into the inner swamps. Argonia is NOT the kind of place that can be just opened up for all playable races without altering the lore that makes it interesting.

Oh, an Emperor will just change that. Out of love for his legions.
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Bird
 
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Post » Tue Dec 06, 2011 1:14 pm

Oh, an Emperor will just change that. Out of love for his legions.


That's not funny (:P)
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JeSsy ArEllano
 
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Post » Tue Dec 06, 2011 8:12 pm

As a very big Argonian fan, I don't think dedicating a full game to Black Marsh will work, as others have stated. Maybe it can work as DLC, though, in the vein of Tribunal. If Black Marsh was like the concept art in the OP (and if Bethesda could pull it off), it would be beautiful, mysterious, incredible. Combine that with the lore of Black Marsh, and you spell hopeless death for those of us that are not Saxhleel. The Man and Mer would have a hard time living even on the coasts of Argonia. Nothing would please me more than to go to Black Marsh, but it's not practical for players who pick races that have historically never been able to penetrate the dense jungle. A massive, encompassing forest setting would be better placed in Valenwood. Now that I think about it, a good setting for a sequel would be Elsweyr; it has a relatively diverse handful of biomes that a lot of people could enjoy.
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Max Van Morrison
 
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Post » Tue Dec 06, 2011 5:12 pm

That can be applied to all the provinces and races. Some people don't like snow and boring viking wanabes, some don't like gipsies and ashlands. That's hardly an issue. The lore has been created for a reason, and the reason is to use it in the games. Black Marsh will have a game sooner or later.


Well, I'm talking about the masses here. I don't think very many people outside of the hardcoe fan base are too fond of the 'weird' non-human races, especially Kajjit and Argonians. As previously stated, it's easier to relate to the Bretons, Imperials, Nords and Redguards because they're human, thus more people like them.
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Janette Segura
 
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Post » Tue Dec 06, 2011 5:41 pm

I think it's time for Bethesda to give the beast races some humanity and treat them as civilized people and not as a joke. Bethesda sees all Khajiits as thieving skooma dealers only interested in making money. They see all Argonians as evil mercenaries who want you dead.

If Bethesda would only give the beast races some humanity, then more people would love them.
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Amy Masters
 
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Post » Tue Dec 06, 2011 9:19 pm

I think it's time for Bethesda to give the beast races some humanity and treat them as civilized people and not as a joke. Bethesda sees all Khajiits as thieving skooma dealers only interested in making money. They see all Argonians as evil mercenaries who want you dead.

If Bethesda would only give the beast races some humanity, then more people would love them.

I agree on the comic relief part.

I also think Bethesda should make them more distinct in appearance and behavior. Some people already think the beast races are just humans wearing a tail costume. I'd like them to be more and more alien in looks, in animations, in gestures. Apart from the head and the tail, they are too much like humans. They walk the same, fight the same, eat the same, they react the same to the player's actions. I think the beast races are civilized enough since they speak the common language, live in houses, study the arts and specialize in professions, join and even rule the guilds, respect the law, ect, but when you follow a Khajiit or Argonian all day long and observe their usual behavior you should see things that are not seen at humans, they need more weird factor. This can be achieved basically by strange animations, alien body structure, weird sounds, scripted AI that tells a Khajiit to jump in a tree when in danger, Argonians who have very distinct swimming animations, little things like these could make the beast races so much more interesting.

When Bethesda ever decides to show us the beast races provinces I hope they pull off an insanely strange world, very different from the previous locations and the society of Argonians and Khajiits should look, feel and work almost entirely different than the humans'. I like to believe that in spite of what we know from the outlanders, inside their territory they have other types of houses, other kind of public behavior and ceremonials, other means of hunting and transport, etc. If Bethesda fears to make this originality leap and give us an alien world again, then it's their loss in the first place. It's like you sit on a pile of gold and not use it.
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Silvia Gil
 
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Post » Tue Dec 06, 2011 10:22 pm

Theres not a chance in hell TES6 will be in Black Marsh, sorry Argonian fans but it aint gonna happen. Considering how underdeveloped Args were in Skyrim, and considering how they've clearly set up Summerset Isle as the next location (with the Aldmeri dominion as obvious main quest foes) its a safe bet it is aint gonna be BM.
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Catharine Krupinski
 
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Post » Tue Dec 06, 2011 9:48 pm

That place must look so freakin amazing that I could wait like forever to see it done properly.
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JR Cash
 
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Post » Tue Dec 06, 2011 8:01 pm

If you read the lore on Black Marsh, the entire province is covered in dense jungles with flesh eating flys, disease and all land that literally swallows roads whole (which is why there little to no infraction there) and is almost 100% inhospitable to every living thing other than Argonian's, Hist and the twisted natural creatures who already live there. Only the coastal regions are really open to free movement by other races and when the Legion fought for 'The Battle of Argonia" they weren't able to peruse the Argonian's into the inner swamps. Argonia is NOT the kind of place that can be just opened up for all playable races without altering the lore that makes it interesting.

If they explained that the flesh eating flies were vastly reduced in number over time, had few roads, and particularly few decent roads, and had very few other races in the inner cities anyway, would that really ruin the lore for you? Lore changes and develops, these sort of things sound more like excuses than problems, they can be easily fixed without destroying the lore. Morrowind was almost all Dunmer and Skyrim was almost all Nords, so the fact that there's few non-Argonians in the centre shouldn't bother too many people, and those who it does bother can stick to the coast a lot. Apart from the khnaten flu (the origins of which are not known for sure, and could be a normal epidemic that ends after a certain period of time) and the flesh flies (neither of which I would consider the basic hallmarks of what makes Black Marsh an amazing and interesting place), there isn't really anything that makes it impossible for non-Argonians to live in Black Marsh. They might find it a dangerous and tricky place and not go into it much, and they might be largely rejected by Argonian society, and the Argonians might be more adapted to the environment, but it's certainly not completely impossible (apart from the afformentioned flu and flies). I do understand the concern that they could end up making the place underwhelming and butcher the lore, that's valid as a reason to not want to have a game there, but the argument that it's completely uninhabitable or even traversible by any other race, I think, is not.
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Britney Lopez
 
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Post » Tue Dec 06, 2011 2:18 pm

Exactly. That's four games, if Bethesda were to do each province individually. I don't think that the Elder Scrolls will go on that long, as much as any of us would like it to. All good things must come to an end at some point.

I'm going off topic here, but it does make me wonder. A lot of the major series have gone on for quite a while, like Battlefield and Call of Duty. Both are on their eighth installment. Can they really go on much longer? What franchises will replace them, if any? Just food for thought, I guess...

actually TES has been around since 1995 while COD's first game was released in 2003. TES has been always been ahead and getting stronger
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Pants
 
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Post » Tue Dec 06, 2011 1:07 pm

If they explained that the flesh eating flies were vastly reduced in number over time, had few roads, and particularly few decent roads, and had very few other races in the inner cities anyway, would that really ruin the lore for you? Lore changes and develops, these sort of things sound more like excuses than problems, they can be easily fixed without destroying the lore. Morrowind was almost all Dunmer and Skyrim was almost all Nords, so the fact that there's few non-Argonians in the centre shouldn't bother too many people, and those who it does bother can stick to the coast a lot. Apart from the khnaten flu (the origins of which are not known for sure, and could be a normal epidemic that ends after a certain period of time) and the flesh flies (neither of which I would consider the basic hallmarks of what makes Black Marsh an amazing and interesting place), there isn't really anything that makes it impossible for non-Argonians to live in Black Marsh. They might find it a dangerous and tricky place and not go into it much, and they might be largely rejected by Argonian society, and the Argonians might be more adapted to the environment, but it's certainly not completely impossible (apart from the afformentioned flu and flies). I do understand the concern that they could end up making the place underwhelming and butcher the lore, that's valid as a reason to not want to have a game there, but the argument that it's completely uninhabitable or even traversible by any other race, I think, is not.


Flesh flies were just an example of the hostile environment, not really something that I think would prevent people from being there but certainly a deterrent. In this current time period, there is absolutely no reason roads would have improved unless they advance enough in time that allowed for another power to again subjugate the inhabitable areas. In the time of the Empire the roads themselves were difficult to upkeep, the land literally swallowing roads and bridges whole which made it almost impossible to maintain, and I find it hard to believe that the Argonian's would upkeep infrastructure that they don't even need (Lore states they don't use roads but an underground root system). As for other races, yeah, unless they change how the Argonians and Hist are by nature then I do find it lore-breaking to find any other race in any noticeable number in Argonia. The Saxheel and his Hist drove out all forigners starting at the time of Oblivion and took stepts to purge all forigners and different thinking Argonians from the Marshs (even other Hist) which would contradict even the latest developments.

It makes sense that home racial proviences would have a majority of that race, but with Argonia their land itself is almost 100% inhospitable to other races and to top it off the Argonians/Hist don't want anyone else there and have taken more than enough steps ensure that foreigners don't venture there. Hell the Hist even used the Argonian's to drive the Dunmer out of Morrowind eliminating the only real enemy they had left, slaughtering all they came in contact with. Now thats certainly the kind of people I want to live around, how about you? The stuff that makes Argonia unique and interesting to me is that its so dangerous, mysterious and accessible to anyone but the Argonians.

The flu itself however didn't spread to the rest of Tamriel aside from being carried across the bay to Elsewyer which make it not simply a epidemic, but one that was pretty much contained only to Black Marsh. One that was fatal to all but Argonians. Certainly there isn't anything that provides proof it wasn't just some disease that goes away after some time but it was attributed to the Hist in the 1st Pocket Guide, what would be a widly circulated piece of materiel throughout Tamriel and would further dissuade people from wanting to move there..and again its even worse now that Argonian's went on a mass killing spree in Morrowind. In the end, outsiders arn't just shunned in Argonia, they were historically slaughtered and when possible driven out. Unless alot of things change between now and the game, Argonia isn't the most welcoming place to anyone but the Argonians.

Overall, one of my biggest concerns is what they will end up doing to it, like what they did to Cyrodiil. No more chiming the environment into something dull please.

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lucy chadwick
 
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Post » Tue Dec 06, 2011 6:14 pm

I agree with everything Tidus has posted in this topic, Black Marsh is not a possibility for TES VI, unless they want to retcon so much of the province that it no longer can be called Black Marsh.

Theres not a chance in hell TES6 will be in Black Marsh, sorry Argonian fans but it aint gonna happen. Considering how underdeveloped Args were in Skyrim, and considering how they've clearly set up Summerset Isle as the next location (with the Aldmeri dominion as obvious main quest foes) its a safe bet it is aint gonna be BM.


Eh, if you are saying Summerset Isle will be the next province... Then no, I do not believe so. Being a lone hero fighting against the Aldmeri Dominion in their own homeland? And in 8/9 cases being a non-Altmer? No. The current policy of the Aldmeri Dominion will not accept some random outsider living in the land, doing quests, raiding dungeons and doing some big main quest in the province. Uh uh, nope, aint gonna have that.
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Erich Lendermon
 
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Post » Tue Dec 06, 2011 1:43 pm

How about we let Bethesda decide where and when the next game takes place, this thread was about how Black Marsh could look like.
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Olga Xx
 
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