He means the ability to set triggers for actions and behavior, like FFXII's Gambit system. Essentially you can say "When you get below 25% health, consume a health potion", or "when I get below 50% health, become more aggressive".
It could work pretty well, I think. Just as long as it actually works and has a good UI.
That sounds so cool!
Skyrim's companions have decent AI, though I've watched some idiotic apathy.
Can't recall seeing them taking potions., Do they?
ANyway, that system sounds great.
Great post.