2 Handed Nord Warrior

Post » Tue Dec 06, 2011 6:51 pm

Trying to come up with a roleplaying character here.
I plan on useing 2 handed weapons and either heavy or light armor.I know heavy armor offers more protection but a loss of speed,plus they weigh alot.Light armor is faster with less protection,plus Nords have a +5 for them.I also know that +5 means very little in the end,but it's for roleplaying remember.

Other skills I will use are Alchemy,Smithing and maybe block.

What are your thoughts or experience's on this type of build?

The idea of wearing the light armor was to be fast and all about damage output,kind of like a glass cannon.
But without alot of armor protection is that too much glass and maybe not enough cannon?

Anyhow,your thoughts?
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Mizz.Jayy
 
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Post » Tue Dec 06, 2011 11:24 pm

Trying to come up with a roleplaying character here.
I plan on useing 2 handed weapons and either heavy or light armor.I know heavy armor offers more protection but a loss of speed,plus they weigh alot.Light armor is faster with less protection,plus Nords have a +5 for them.I also know that +5 means very little in the end,but it's for roleplaying remember.

Other skills I will use are Alchemy,Smithing and maybe block.

What are your thoughts or experience's on this type of build?

The idea of wearing the light armor was to be fast and all about damage output,kind of like a glass cannon.
But without alot of armor protection is that too much glass and maybe not enough cannon?

Anyhow,your thoughts?


Light armor increases damage output? Wait what?
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carla
 
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Post » Tue Dec 06, 2011 8:25 pm

If you're using two-handed weapons, the increase in speed from light armor will be effectively neutralized. Better to use heavy armor and charge enemies who are too far away.
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Pat RiMsey
 
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Post » Tue Dec 06, 2011 11:29 pm

I would go with a superior race, breton for magic resistance, high elf for extra magicka+regenerate ability or orc for double damage dealt, half damage taken for 60 seconds. Nords ability can be made with a potion very easily (I can make 97% frost/shock/fire resist potions). I prefer light armor for the stamina, and if you take the smithing route, you end up with really strong light armor. Even better combined with alchemy and enchanting (I have 1000+ armor rating with dragon armor).
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Victor Oropeza
 
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Post » Wed Dec 07, 2011 2:08 am

I would go with a superior race, breton for magic resistance, high elf for extra magicka+regenerate ability or orc for double damage dealt, half damage taken for 60 seconds. Nords ability can be made with a potion very easily (I can make 97% frost/shock/fire resist potions). I prefer light armor for the stamina, and if you take the smithing route, you end up with really strong light armor. Even better combined with alchemy and enchanting (I have 1000+ armor rating with dragon armor).


Top slot goes to Nord and Orc, second slot goes to Imperial, if 2H is what you want.
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phil walsh
 
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Post » Tue Dec 06, 2011 3:41 pm

Top slot goes to Nord and Orc, second slot goes to Imperial, if 2H is what you want.

I haven't ruled out an Orc in heavy armor yet.
I was kind of leaning towards the Nord since it's Skyrim,but I can see were an Orc would do well with this build also.
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Cayal
 
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Post » Tue Dec 06, 2011 7:46 pm

I would go with a superior race, breton for magic resistance, high elf for extra magicka+regenerate ability or orc for double damage dealt, half damage taken for 60 seconds. Nords ability can be made with a potion very easily (I can make 97% frost/shock/fire resist potions). I prefer light armor for the stamina, and if you take the smithing route, you end up with really strong light armor. Even better combined with alchemy and enchanting (I have 1000+ armor rating with dragon armor).


He is talking about 2 Handed character, and you're talking about Breton and High Elf and instead of 2H skill bonuses of Nord, you're talking about Alchemy bonuses of them.
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x a million...
 
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Post » Wed Dec 07, 2011 2:43 am

Light armor is great for sprinting critical strikes.

But as a 2H light armored Orc, I would say go heavy. You can smith weapon increases as your armor increases, and with the steed birth sign it nullifies the weight until you get the perk.
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Louise Lowe
 
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Post » Tue Dec 06, 2011 11:57 pm

Trying to come up with a roleplaying character here.
I plan on useing 2 handed weapons and either heavy or light armor.I know heavy armor offers more protection but a loss of speed,plus they weigh alot.Light armor is faster with less protection,plus Nords have a +5 for them.I also know that +5 means very little in the end,but it's for roleplaying remember.

Other skills I will use are Alchemy,Smithing and maybe block.

What are your thoughts or experience's on this type of build?

The idea of wearing the light armor was to be fast and all about damage output,kind of like a glass cannon.
But without alot of armor protection is that too much glass and maybe not enough cannon?

Anyhow,your thoughts?



I have been playing since Monday and I am on a PC. My current game is the 9th try since then. I have been playing as a a dual wielding Rogue or Warrior in DA:O for so long that I can't seem to get out of that mold. Mostly because I love doing it. Although, I also love playing a Mage in DA:O as well. Now I realize that comparing DA:O to Skyrim is like comparing apples to oranges. That being said, I am currently at level 10 --having fought though all of the no-stop glitches and crashes in Skyrim. Still, I have yet to use any magic. What also concerns me, and I am trying not to use cheat codes, is leveling up skills and perks. It seems like a very slow process to me. So, I have been focusing on Two Handed and One Handed skills and perks, along with Light Armor. I suppose much like it was for me with DA:O, it is trial and error. Hence, the nine restarts. Hereto, I don't pay that much attention to stats and that sort of thing. However, in the process of learning Skyrim's character development I am using a heck of a lot of healing potions. Partly because I am so busy fighting that i forget that I can heal myself with magic. Also, the constant and never ending glitches and desktop crashes takes away from the gameplay or any thought of character development --at least for me..
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Laura-Jayne Lee
 
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Post » Tue Dec 06, 2011 7:28 pm

I've been debating this myself. Late-game, with all associated perks and good armor from either category, you'll have reached the armor cap. So that leaves us with perks and standing stones making up the differences.

Heavy Armor:

Juggernaut: 20% increase in armor rating per rank (5 ranks)
*Fists of Steel: gauntlet armor rating is calculated into unarmed attacks (useless, skip this)
*Cushioned: half damage from falling if wearing all heavy armor (useless, skip)
*Conditioning: heavy armor weighs nothing and doesn't slow you down (grab the Steed stone instead to replicate this +100 carry weight without having to go through the other two useless perks above)
Matching Set: 25% increase if wearing a matched set of armor
Reflect Blows: 10% chance to reflect damage while wearing all heavy armor
Tower of Strength: 50% less stagger from while wearing only heavy armor (very nice)

That's three free perk points if you decide to pick the Steed and ignore the three indicated above. Also, that means that you won't be able to pick either the Lord or the Lady as you standing stone.

Light Armor:

Agile Defender (5): Increase armor rating for Light Armor by 20% (+20% per additional rank)
Custom Fit: 25% armor bonus if wearing all Light Armor: head, chest, hands, feet
Unhindered: Light Armor weighs nothing and doesn't slow you down when worn
Wind Walker: Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet (nice)
Matching Set: Additional 25% Armor bonus if wearing a matched set of Light Armor.
Deft Movement: 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet

They pretty much even out end-game. It's a choice between 50% stam regeneration or 50% less stagger, both are nice. Heavy armor allows you to forgo 3 perks if you get the Steed. Light doesn't do that but you can get another nicer stone for fightin' like the Lord or the Lady.

Also, Orcs rule.
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Jeff Turner
 
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Post » Wed Dec 07, 2011 2:23 am

I've been debating this myself. Late-game, with all associated perks and good armor from either category, you'll have reached the armor cap. So that leaves us with perks and standing stones making up the differences.

Heavy Armor:

Juggernaut: 20% increase in armor rating per rank (5 ranks)
*Fists of Steel: gauntlet armor rating is calculated into unarmed attacks (useless, skip this)
*Cushioned: half damage from falling if wearing all heavy armor (useless, skip)
*Conditioning: heavy armor weighs nothing and doesn't slow you down (grab the Steed stone instead to replicate this +100 carry weight without having to go through the other two useless perks above)
Matching Set: 25% increase if wearing a matched set of armor
Reflect Blows: 10% chance to reflect damage while wearing all heavy armor
Tower of Strength: 50% less stagger from while wearing only heavy armor (very nice)

That's three free perk points if you decide to pick the Steed and ignore the three indicated above. Also, that means that you won't be able to pick either the Lord or the Lady as you standing stone.

Light Armor:

Agile Defender (5): Increase armor rating for Light Armor by 20% (+20% per additional rank)
Custom Fit: 25% armor bonus if wearing all Light Armor: head, chest, hands, feet
Unhindered: Light Armor weighs nothing and doesn't slow you down when worn
Wind Walker: Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet (nice)
Matching Set: Additional 25% Armor bonus if wearing a matched set of Light Armor.
Deft Movement: 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet

They pretty much even out end-game. It's a choice between 50% stam regeneration or 50% less stagger, both are nice. Heavy armor allows you to forgo 3 perks if you get the Steed. Light doesn't do that but you can get another nicer stone for fightin' like the Lord or the Lady.


You don't need %50 Stamina Regeneration:P Use stamina potion whenever you need it early game. You won't even bother with potions in lategame.
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Anna S
 
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Post » Wed Dec 07, 2011 3:00 am

well my nord sword and board guy has heavy armour

my ork hammer user has light armour (not shirt, no shoes, big hammer :tongue: )
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i grind hard
 
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Post » Wed Dec 07, 2011 12:58 am

You don't need %50 Stamina Regeneration:P Use stamina potion whenever you need it early game. You won't even bother with potions in lategame.


Yes, but is not having the Lord or Lady worth it? Personally, I like the Steed and Heavy armor, so that's a "yes" for me.
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evelina c
 
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Post » Tue Dec 06, 2011 9:32 pm


Light Armor:

Agile Defender (5): Increase armor rating for Light Armor by 20% (+20% per additional rank)
Custom Fit: 25% armor bonus if wearing all Light Armor: head, chest, hands, feet
Unhindered: Light Armor weighs nothing and doesn't slow you down when worn
Wind Walker: Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet (nice)
Matching Set: Additional 25% Armor bonus if wearing a matched set of Light Armor.
Deft Movement: 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet

They pretty much even out end-game. It's a choice between 50% stam regeneration or 50% less stagger, both are nice. Heavy armor allows you to forgo 3 perks if you get the Steed. Light doesn't do that but you can get another nicer stone for fightin' like the Lord or the Lady.

Also, Orcs rule.


I also chose the Lady as well. It is really rather difficult to do much with all of the problems on PC with the many, many glitches and desktop crashes. (Just about and hour ago I was fighting a dragon outside of Riften and each and every time I attacked him with my dual weapons the game would crash to the desktop. So, I was attacking and saving and restarting; attacking and saving and restarting until the dragon was dead.)
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Nymph
 
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Post » Tue Dec 06, 2011 3:26 pm

Also, remember, the Lord stone's 50pt damage resist is calculated as armor and since both sets will get you to the cap eventually, that stone is really only great early-game or if you're really having trouble with spell-casters. For pure warriors, late-game, it's really between the Lady and the Steed.
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Rinceoir
 
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Post » Tue Dec 06, 2011 11:20 pm

Of my three characters, my 2H, Light armor using, conan looking guy is by far the most fun. With smithing light is very viable, and just feel right for the environment. Climb a mountain in ebony armor? no thanks.
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x_JeNnY_x
 
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Post » Tue Dec 06, 2011 11:31 pm

Thanks these posts are getting very helpfull.
Right now i'm leaning towords light armor.

As for birthstones,my character or I don't know were any of them are but the first 3 you find very early in the game.
If my character finds any of these majestic looking stones he will most likely investigate further.But for now birthstones are a foreign matter.
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Andrea Pratt
 
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Post » Wed Dec 07, 2011 2:02 am

bah, light armor is ugly and girly looking! :biggrin: 2 Hand Warrior should be going heavy armor. Block is not nearly as effective going 2 hand, so you need that heavy armor.
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louise tagg
 
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Post » Wed Dec 07, 2011 3:37 am

Definitely heavy armour in my view, and not the uber-class stuff either...good old fashioned steel, and if you want to cut the weight down then Wolf armour if you choose that path of the game.

The reason I suggest steel is because with the appropriate perks you can buff it up really well, and the weight in the early days is pretty good...this assumes that you are a bit money short like I consistently seem to be.

2-hand is viable, but you really need to seriously look at the block skills and perks. A 2-hand block with the power-bash is a must for anyone going 2-hand weapons. I've recently started carting around a 2-hand axe specifically for that reason.

The dual-wield thing is great, but you have NO defensive ability, and have to rely on what you are wearing and what you can buff up or spell-up with...It's a very viable mid-high range melee approach, but it takes a bit of a while to get there and to take the appropriate perks....plus, you may need to consider a couple of other tactical ploys as well, like using your various shouts and/or powers, or maybe even scrolls to clear out a few of the bad guys before you go head to head melee. Plus, always remember that you can use potions to poison your blades, and there is no sin in using the 'q' or quick menu command to swap combos..particularly if you have dosed all your weapons with poison.
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lauren cleaves
 
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Post » Wed Dec 07, 2011 12:42 am


2-hand is viable, but you really need to seriously look at the block skills and perks. A 2-hand block with the power-bash is a must for anyone going 2-hand weapons. I've recently started carting around a 2-hand axe specifically for that reason.


Have you confirmed that block power bash works with 2H? I have been hesitant to make a 2h because of lack of defense; this would make a big difference.
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Michael Korkia
 
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Post » Tue Dec 06, 2011 6:01 pm

The problem with light armor...

Guardian stone of the Steed

This power has the most utility in the game, allowing you to carry a large amount of loot from quests, while running at full tilt in heavy armor
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Crystal Clear
 
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Post » Tue Dec 06, 2011 2:45 pm

My main is a level 30 Nord 2-handed warrior with light-armor/block/blacksmith/enchanting, he looks awesome with all the light armor that I have gotten thus far (glass set) I prefer light armor over heavy because I just don't like seeing my character with super-bulky armor.. plus there is a bonus in the skill tree to increase your stamina regeneration by 50% which means more power attacks. If I'm low on health I tend to heal myself through magic the most.. so I'm thinking of putting a couple points in restoration. The block skill tree is useful for 2handed and I went with the right path which includes power bash (yes it works with 2h) but I find myself swinging my sword rather than blocking. In the beginning of the game I felt that using 2h was gonna be really hard.. but 10 levels later you can see how strong and viable this class is.
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Doniesha World
 
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