You know Arcanum? http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura
I played the game to no end, always choosing the same race, profession, stats and background with each playthrough perfecting my gameplay.
It's okay if you don't get that feeling, it's close to the joy of min/maxing. Most people can't sympathize with that, too.
And you
do unlock new challenges, long-term ones.
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![Image](http://i189.photobucket.com/albums/z77/warscye/th_2011-04-02_00057.jpg)
Yeah but once you do a quest or level up in arcanum you can't do it again, you can't put that skill point (or w/e it uses, seen my friends playing it, but never bothered to play it), into anything else, so each playthrough (as the same guy) allows you to hone in your character to a lean mean dungeon crawling machine, or find a new item set you never got before, or play without health potions or on a harder difficulty.
Like I pointed out in my wall of text, rebooting achieves none of those. You can't 'min/max' your guy (except maybe in the order that you max everything out, but shoopdefreaking woop), you can't pour exp into a few key areas (seeing as you already have everything, going back to nothing isn't going to enable you to max nanorecharge any easier. Infact its harder, seeing AS YOU DON'T HAVE IT.
It quite simply is there to create the illusion of there being more to do after hitting lvl50, and to cause people who must simply get 100% a great deal of pain and waste their time. And on those challenges....Thats just the same old one with 'elite' tacked on the end and the number increased to a stupid amount. WOW thinking outside the box there crytek.
Look if you do find resetting everything to 0 so you can do it all again appealing, well...great. But from a logical point of view (and quite a few others) it simply makes no sense and smacks of poor, lazy game design. (Also those weapon skins should be reserved for amazing things, not as the result of grinding through a bajillion exp,)