» Sun Sep 27, 2009 9:49 am
Clam fishing!
I don't bathe in the lake - well not so close to the end of the sewers, anyhow - but the pearls in the clams are a useful addition to the initial wealth, with a high value/weight ratio. I usually have to kill at least one mud crab during that process, but that's the only thing to defend against. Hiking into the city usually gets a wolf pelt or some venison (depending on character skills), and sometimes both. Different characters will take shorter or longer paths in, and seek out or avoid conflict as they do so. Some may visit Vilverin, others Sideways Cave, most do neither.
The character usually has hit their encumbrance limit before they hit the Market District and has dropped some of the lower value / heavier stuff. Depending on what they need as initial equipment, there may be a bit of retracing of steps to go pick that up, too. Regardless of build, there are spells, repair hammers, and a more character-appropriate outfit to buy with the proceeds of selling the junk. Mages need more spells, fighters need more armor, but they all need something exchanged from the eclectic assortment provided by the introduction, so they all go into the IC and shop.
I would only head out from IC when the spells/armor/weapon situation feels "adequate" for the journey. By that time the character has one, character that is, and things take their own path.