Hi folks,
i want to give you some of my thoughts about this game:
Skyrim is only a shdow of the parts before in the RPG sector. Dont get me wrong, its funny and interesting but i miss the hardcoe RPG-elements like i
had in Arena, Daggefall or Morrowind before.
i want to give you some of my thoughts about this game:
Skyrim is only a shdow of the parts before in the RPG sector. Dont get me wrong, its funny and interesting but i miss the hardcoe RPG-elements like i
had in Arena, Daggefall or Morrowind before.
This statement implies there's only one way to make an RPG and that every RPG has to have the same "hardcoe" elements you prefer. Any game that doesn't have these elements is incorrectly made. Am I correct?
I think your biggest problem is your try make it compatible to consoles. WHY for gods sake !?!?!
Because any number of people of I know have consoles. In fact, of the nine people I know who already have Skyrim, seven bought it for a console. This, clearly, is not a hard statistic, but there you go. Bethesda is a business. All these voice actors cost money.
Seriously, I paid 60 bucks for the PC version and I'm having any of the problems other people have. I've only had one CTD and it was my bad. Other than that, it runs pretty good - and on my laptop even.
I want a RPG with more than 3 stats. I want my skills bounds to more than 3 stats.
Fair enough. But I doubt that this little to do with "dummying" the game down. There are 270+ perks. The most you can get is around 100 or 120, I think? This forces the player to, um, play the game - or at least tries to force the player to do that. The skill system you're talking about resulted in players taking a minor skill - like, say, spear - and training, training, training so they could get high stats in that area, max out their attributes, then come to the forum and complain about how easy the game was when they had level 100 attributes in everything.
Can the same thing be done here? Oh I'm sure people will figure out a way. No matter what Bethesda did with this, someone would have complained.
And why in hell have you completly killed some armor parts?
Where are the pauldorns, greaves (or pants) and the other missing parts?!
Where are the pauldorns, greaves (or pants) and the other missing parts?!
They were taken out because of clipping. People want great looking armor. But they don't want clipping. When they see clipping, they come to the forum and complain about how Bethesda svcks because they can't make amor that looks good.
The problem with making all the armor parts is your limited to designs that work together. Making "steel greaves" work with "fur pauldons" isn't easy, as any experienced modder will tell you. Bethesda's only choices were:
1. Make the body piece a one-piece item.
2. Tolerate clipping.
3. Make all the amor look basically the same.
Making a RPG simple enough to make it playable for all CCPs (Console Couch Potatoes) makes me sad....
I'm curious. What's you clever acronmym for people like me who play computer games all day?
And it makes this game more like an Action-Adventure than a RPG.
I hope you will change back to RPG in future parts of this great gameline.
I hope you will change back to RPG in future parts of this great gameline.
Wow. I've not had that experience. I get lots of quests, even dozens of quests. I play the game. I level up and pick perks. Granted, it's not Dungeons and Dragons but I think you can still buy that game, right?
MB