» Wed Dec 07, 2011 6:00 am
Come home one night exausted from your day of savagery and travels and greet her with a smile, tell her she means the world to you and that you want to take her to a lovely spot by the river tomorrow. Try to hint slyly that there is something important that you want to tell/ ask her. Set off early in the morning, preferably when the guards change shift so you're harder to spot; tell her that its a long journey but that it is well worth it. Don't over pack when you set off but take along a few items dear to her and always walk in front/ beside her (to avoid suspision), whilst walking make pleasant conversation and make sure to use a lot of naive pragmatism in the future tense as well as nostalgic babbling in the past tense. When you arrive at your secluded spot by the torrenting rapids tell her to wait for you whilst you're going to gather some wood for the fire, make a comment on the aesthetic pleasantness of both her and the surroundings. When you're out of sight, flank her, kill her, dismember her and throw her in the river. Optionally: Sprinkle Khajiit/ wolf/ dog hair on the bedroll, pour goats' blood on everything (have fun with this, finger painting with blood is a blast) and wash yourself off of any evidence.
Come home at the end of the day, as you would usually and report her missing to the Jarl, guard captain and all locals the next day. Note: carefull acting is needed; you're worried that it isn't typical of her to act this way and that all you know is that you came home and she wasn't there, some of her things were missing and you're distressed. Don't over act; notifying the locals and the Jarl once is enough. Talk to the guard captain every day for a week asking him if he's heard any news. Otherwise just stay secluded in your house (remember you're distressed so no wanderings or adventures).
In two weeks you can celebrate her.. err.. departure.