Do note, I am using Lydia in the earlier levels before I can come to a point where I believe my build can survive on his own. Also note that I always first lay the foundations of my perks, meaning when I decided which skills I will use beforehand, I will invest every following perk in every tree initially to get me started and build a foundation for my character.
Build:
- Destruction
- Restoration
- Conjuration
- Light Armour
- One-handed
Attribute distribution:
100% Magicka. No investing into HP or Stamina. Using the Shrine of Arkay for a 25+ HP boost in Whiterun from the Hall of Dead. If correct, every other city has this shrine in their Hall of Dead.
I will explain this more probably here below:
Destruction:
You probably don't need anything here. I simply use a flame spell for close quarter combat in my left hand. What the right hand does, you will discover further down below. I don't specialize in Frost/Shock and so far has served me well. I use fireball in BOTH hands to become a semi-automatic fire dispenser. This is rather useful on dragons, shooting into the air whilst Lydia uses her bow.
Restoration:
Since I don't invest into HP at all, I find the starting perk more than enough to suit the basic Healing spell you obtain at the start of the game. You can choose to specialize or not, but for me, it isn't important.
Conjuration:
This refers to the Destruction. I always use conjuration to summon a sword/battleaxe/bow depending on my needs. I usually summon a sword when I am involved with humanoid or tougher beast races roaming Skyrim. Do note that I am never using this as my primary attack, I always use the flamethrower spell first, until I either spend my Magicka or they are too close for my liking. A simply power attack will stagger them so you can back away and keep that heat up.
I do admit, I have killed the first dragon when he was almost slain and it performed that sick animation of driving that bound sword multiple times in his cranium. I also usually reserve the final HP of an enemy with two quick strikes of my enemy, in order to conserve Magicka and look all bad-ass.
A second use for Conjuration is summoning of, you guessed it, entities. Be it animals or full blown Dremora Lords, these will serve you well and help you faster achieving that independent lifestyle as they will be proper tanks. I currently don't have much experience with this but most likely I will be utilizing it more often later in the game.
Light Armour:
First and foremost, I still use a robe as my main piece. This is due it's recovering nature. I also obtained a simple 'tiara' that cuts 12% of my Destruction consumption, VERY helpful. I augment myself further with gauntlets and boots, in order to raise up the skill bit by bit. My intention here is that as soon I get a full Elven gear, I will be wearing this indefinitely. This suits being more independent and probably ditching a companion to solo. This levels up on it's own when you get hit, so it's really passive.
I already invested another starter/basic perk into the tree to get that 20% bonus on my existing Leather gear.
One-handed:
Real simple. When the enemy gets too close, wack at them. Try to dodge often and evade those slow but terrible power attacks. Since I never invest into HP, this is a very important asset to me. I also have one perk sitting in this tree to get that lovely 20% extra damage on opponents, very useful when they keep getting stronger.
Please cast your vote and motivation below!