You can find the latest development version of the mod here: http://www.tesnexus.com/downloads/file.php?id=32914
Purpose of the mod
I've never really liked how weapon and armor health affect the game experience. As such I'm building a mod that tweaks several gameplay aspects related to armor/weapon health to make Oblivion more immersive and challenging.
I would encourage any comments or feedback!
Implemented (as of current version A3)
- Armor will automatically unequip from the player if it is broken.
- The best (highest value) clothing in the player inventory will equip to replace the broken armor.
- All armor types are supported, including shields, tail armor, and armor that takes up more than one slot.
- The strength of all armor enchantments will vary based on the condition of that armor. For example, a Cuirass enchanted with Resist Magic 20% might only have an effective strength of Resist Magic 4% when it is about to break.
- Your next best weapon (according to value) will automatically equip in combat when your current weapon is about to break. The mod will give preference to similar weapons (i.e. it is more likely you will equip a bow if you were already using one.)
Planned but not yet implemented elements
- The strength of weapon enchantments will also vary based on weapon condition. This also adds to the usefulness of the DISINTEGRATE WEAPON spell.
- All six of the above will also be applied to NPCs.
- It will no longer be possible to repair your weapons or armor to 100%+ while you are out in the wilderness. You will only be able to repair them to 50% (or 75% if you are an Expert or Master Armorer). To repair them fully you will have to find a place that has an anvil or forge (weapon/armor shop, Fighters Guild, etc.).
- Since you will not be able to repair your weapons or armor as much while in the field, your Armorer skill will also level up more slowly.
- A REPAIR ALL option will be available when you are a Master Armorer (so you will not have to hit REPAIR over and over again when your hammers have no chance of breaking).
- The Dwemer Forge (Battlehorn Castle DLC) will allow you to repair weapons or armor to 150%.