Removing a Parent Master from a .esp?

Post » Wed Dec 07, 2011 2:20 pm

How do i do that, it's possible in FNVEdit, but i cant remember the exact procedure right now..

Also, two of the expansions are always ticked when starting the editor, it svcks having to untick those every time, is there a way around that, except for moving the .esm's?

Thanks.
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Project
 
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Post » Wed Dec 07, 2011 2:00 am

In FNVEdit, in the mod's File Header section it lists its master dependencies. Only remove a master if it's actually not being used by the mod else stuff will break.

As for the stuff being ticked in the editor, it's because of the .NAM files that correspond to those mods that are in the data folder. If you delete the .NAM files, the GECK will stop having them checked by default, but Steam will redownload them eventually. The two real options would be to get used to unchecking them everytime, or to write a NVSE plugin that alters the GECK to disable the .NAM file check.

Queue

Edit - Oh, or you could probably hex edit your copy of Geck.exe to disable the .NAM check. Keep in mind I haven't tried this so don't know if it'll work, but you could open up Geck.exe in a hex editor, search for .NAM and change it to .___ (or some other dummied out file extension). The more complicated way would be to find the actual code that checks for the .NAM file and NOP it out or jump past it, but that's as complicated as the NVSE plugin approach.
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Peter P Canning
 
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Post » Wed Dec 07, 2011 3:09 pm

The .NAM files only will reappear on file integrity checks.
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chloe hampson
 
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Post » Wed Dec 07, 2011 6:24 am

Ok, so i can removethe .nam files, it doesnt break anything?
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DarkGypsy
 
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Post » Wed Dec 07, 2011 1:57 am

My game hasn't exploded from removal of the .NAM files... yet.... :unsure:
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Hussnein Amin
 
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