LOVE that they scrapped world scaling, but they forgot 1 thi

Post » Wed Dec 07, 2011 5:29 am

i think it's awesome roaming around the world at lev 1 will get you killed in a heartbeat BUT

we need fast travel to get you around to a bunch of diff towns safely when your starting out

i dont like how the only towns i get to discover are ones involved in the main quest, makes the game feel a lot less sandboxy/open world and more linear
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priscillaaa
 
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Post » Wed Dec 07, 2011 9:25 am

Actually, there are a few towns that arent on the Main Quest chart. You just have to look for them xD

Edit: Jacobstown is a good example of this.
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Prue
 
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Post » Wed Dec 07, 2011 6:34 pm

yea i see a bunch of the hollow triangles on my compass, but stay pretty scared of wandering off and stumbling into a pack of giant scorpions or deathclaws haha

but thanks i'll try to find jacobstown
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Amanda Furtado
 
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Post » Wed Dec 07, 2011 12:21 pm

yea i see a bunch of the hollow triangles on my compass, but stay pretty scared of wandering off and stumbling into a pack of giant scorpions or deathclaws haha

but thanks i'll try to find jacobstown


a little bit east of new vegas and north of camp golf is a train yard full of young and blind deathclaw offspring, and one big one. dont go there. i killed one of the blind ones and theyre all pissed at me so im not going back there just yet :lol:
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Noraima Vega
 
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Post » Wed Dec 07, 2011 9:54 am

a little bit east of new vegas and north of camp golf is a train yard full of young and blind deathclaw offspring, and one big one. dont go there. i killed one of the blind ones and theyre all pissed at me so im not going back there just yet :lol:


"you've gained disgusted status with the deathclaw community for picking on the handicapped" :lol:
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Ricky Meehan
 
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Post » Wed Dec 07, 2011 5:38 am

yea i see a bunch of the hollow triangles on my compass, but stay pretty scared of wandering off and stumbling into a pack of giant scorpions or deathclaws haha

but thanks i'll try to find jacobstown

That's part of the fun :hubbahubba: never knowing when a Deathclaw will jump behind you and slice you up :D
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Natasha Biss
 
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Post » Wed Dec 07, 2011 7:43 am

haha yep! just have to make sure to pack a few extra stealth boys
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Chase McAbee
 
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Post » Wed Dec 07, 2011 4:44 am

i think it's awesome roaming around the world at lev 1 will get you killed in a heartbeat BUT

we need fast travel to get you around to a bunch of diff towns safely when your starting out

i dont like how the only towns i get to discover are ones involved in the main quest, makes the game feel a lot less sandboxy/open world and more linear


Well they didn't -really- scrap world scaling, they just did it in a different, better way. As you level, the higher level creatures unlock and appear in place of their lower level brethren. Not fun getting giant radscorps chasing you near Goodspring when you're not paying attention. lol
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Michael Russ
 
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Post » Wed Dec 07, 2011 10:05 am

I'm glad there's a challenge out in the Wasteland and you can't go wherever you want at a low level.
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Ebou Suso
 
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Post » Wed Dec 07, 2011 4:29 pm

Well they didn't -really- scrap world scaling, they just did it in a different, better way. As you level, the higher level creatures unlock and appear in place of their lower level brethren. Not fun getting giant radscorps chasing you near Goodspring when you're not paying attention. lol

Same way that they did it in FO3. When you place a spawn point in the world (in GECK) you can pick what type of critter appears there as well as what level range (more or less that's how it works).

So you could create a spawn point that always spawns low level critters like flies, mole rats, dogs. Or you could create a spawn point that always spawns super mutant overlords. Or something in between that is more scaled based on the player's level. It's up to the level designer to choose what sort of spawn points they want to insert into that game cell.
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x_JeNnY_x
 
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