Heavy class-oriented playstyle (with a hiccup)

Post » Wed Dec 07, 2011 12:35 pm

The way I enjoy playing Oblivion, is probably different than most. It's is a type of RP style I suppose, though I do not spend time eating, drinking, sleeping etc- that is not the focus. It is more of an anti-meta or anti-powergaming style of a challenge that creates more specialized characters. Ironically, it also seems to be the opposite direction Skyrim is going now that classes are getting axed which has me a little worried. But, I suppose that is for another topic.

This is what I do:

-Play through the intro and roll with whatever class is chosen for me
-Use ONLY major skills when playing the game
-Minor skills can only be leveled through trainers (helps offset the leveling system slightly)
-Tweak the difficulty level slider as the net difference between level and quests completed. For example, if my character is level 1, and I have completed 5 quests, I increase the difficulty by 4. Inversely, if I am level 5 and have only completed one quest, I turn it down by 4.

This has worked really well for most characters, but the one issue I have run into is mages that do not have "mercantile" as a major skill since buying spells increses that skill. The other very minor one is characters without acrobatics that need to jump at certain times- but this is very minor (and levels very slowly). I suppose I could overlook it and give it a pass, but was wondering if anyone has any creative ideas, or if there is a mod that addresses this?
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Rowena
 
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Post » Wed Dec 07, 2011 5:55 am

I just play the vanilla game in a natural way. No mods or tricks. I carry a lot of health potions around and find that generally helps.
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Lizzie
 
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Post » Wed Dec 07, 2011 3:55 am

I just play the vanilla game in a natural way. No mods or tricks. I carry a lot of health potions around and find that generally helps.



I find that waaay too easy. I also don't like to have my melee-focused knight flinging around fireballs like a boss, for example.

The other thing this does, is really makes drops such as staves, scrolls and potions very valuable since I can't just stock up on these things with characters that don't have mercantile as a major skill. The staves and scrolls are the only magic I allow my characters that don't have any magic skills as majors.

Makes it more specialized (and interesting) for me. I just need to find a workaround for obtaining spells without leveling up mercantile. Maybe I can make it to where I can level it only after I have used up all 5 training spots for that level....
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Ruben Bernal
 
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Post » Wed Dec 07, 2011 3:37 am

There are many spell effects that can be gained without buying spells. For example, if you visit the Serpent Stone at night, you will get a power that uses paralyze and damage health. This puts those effects in your spell book. Once you make spells with them, you can visit another birthsign stone and pick up a power like open locks (forfeiting the Serpent Stone power). If you study up on doomstones, gaining special powers and follow this logic, you can pick up quite a few spell effects. Completing the Orrery DLC for example with give you the 'Drain Attribute' ability. You can gain some powers via some of the SI quests as well.
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Travis
 
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Post » Wed Dec 07, 2011 11:42 am

Thanks Acadian, I like those ideas actually. Looks like I'm finally ready to make a run with a mage character. :)
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+++CAZZY
 
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