» Wed Dec 07, 2011 2:22 pm
My perk suggestions for a Death Knight:
Destruction:
Novice Destruction
Destruction Dual Casting (Just put your weapon and your favorite spells in the favorites menu. Easy to switch in/out)
Apprentice Destruction
Augmented Frost
Rune Master
Adept Destruction
Deep Freeze
Expert Destruction
Master Destruction
Restoration:
Novice Restoration
Recovery x2
Conjuration:
Novice Conjuration
Apprentice Conjuration
Necromancy
Adept Conjuration
Dark Souls
Expert Conjuration
Master Conjuration
Heavy Armor:
Juggernaut x5
Well-Fitted
Tower of Strength
Matching Set
Reflect Blows
One-Handed or Two-Handed:
Either one, but take all the perks, except for the Blunt/Axe/Blade specializations, of which you only need to max one
After this, the only other tree I might suggest is full Enchanting, as Death Knights are adept at Runeforging, Smithing would be a personal flavor choice. If you want, you can extend your allocation of perks in the Conjuration tree to the atronach ones as well to lead into Twin Souls, but I wouldn't do this until after you've pretty much mastered your weapon skill, destruction, and heavy armor.
As you level, I suggest allocating a heavy amount of Magicka increases, as you really will need them. My suggestion totals to 41 or 43 total perks.
Also, you should consider becoming a vampire. Undeath would suit this concept very well (plus vampires aren't ugly anymore like they were in Oblivion),