» Tue Sep 29, 2009 12:30 pm
I want thirty-one skills, and they follow as such.
Strength: Greatsword (2 handers), Mauls, Large Mauls (2 handers), Marksman (with crossbow), Polearms
Agility: Sword, Acrobatics, Stealth, Concealed Weapons (daggers and thrown small weapons), Theft (lockpicking, pickpocket, and theft off shelves), Chain Weapons
Endurance: Hand to Hand, Equestrian, Shield, Outdoorsman, Climbing, Athletics
Personality: Streetwise, Etiquette, Mercantile, Diplomacy
Willpower: Illusion, Enchanting, Dynamism (replaces alteration, includes force type powers like telekinesis), Destruction, Thaumaturgy (religious magic)
Intelligence: Mysticism, Daedric, Necromancy, Alchemy, Medical
I took Luck and Speed off the attributes roster, Luck should be something you set at the beginning of the game and don't get the option to change. Speed, as defined by the items that used it be in its category, is the same thing as luck. Just muddying up the pool. With these six attributes and thirty one skills, we're down to the core of the gameplay we want. I like the idea of getting rid of the armor and armorer skills, as well as reforming some of the skills.