faction wise:
lately the bos have been friendly. I thought they were supposed to be [censored]s who would ask "technology or i shoot you and take it from your incapacitated body or corpse"
That raiders just want to kill you. What's the point in that? What happened to capture and sadistic torture? Why do they ignore that the wastelander has some nice items or a nice body?
Why cant the player be like a raider? Why cant i walk up to an npc (injured or otherwise) and take him prisoner or take his stuff? Why cant i get a crew to pin them down or intimidate them while i search them? Could i ask politely for some food?
Why are there no feral humans? Why is cannibalism only refrenced and never seen? Why are ghouls so often the good guys? Why does the game make me pro ghoul? Surely the game should try and make me hate people (without bad voice acting and character animations)
There needs to be toilet drinking animations
The game needs to become scary. More so than bioshock but probably less than amnesia.
Much like the player fearing deathclaws and sadistic raiders- people need to be able to fear the player. If someone realises they have no way to defeat the player then they should act like it!
When a character dies they should not ragdolise instantly like in the past few fallouts. They should have a death animation that maybe makes the player feel bad for killing them. sometimes they should not die straight away but fall to the floor and have blood drible from their mouths whilst you can search or talk to them.
Not all of the BOS are like that such as the splinter factions seen in FO:3 and Tactics. You can clearly see that side of them during the Operation: Anchorage DLC, though. Basically, they just want to use you to complete the simluation, and even talked about just killing you and cutting off your arm for your Pip Boy to access it! Then after you finish it, and the Paladin wants to give you some of the stuff, the rest of em try to kill you because of it. Thats the real BoS attitude right there.
Now as for the raiders, I'm pretty sure the wastelands are a place that will kill you for mistakes. Unless they can tell you're weak, why would they bother capturing you? If your even remotely armed a smart person would take you out at range and then search your corpse instead of risking that effort to capture you. Also, Raiders really don't need to capture people. The definition of "Raiding" isn't capturing, seriously, it means basically killing and looting passerby's.
I think its rather the opposite, as each area portrays the ghoul and humans at odds quite well and from different perspectives. By the way, the game is NOT pro ghoul in the slightest. FO: 3 gives you alot of options to slaughter them.
As for the cannibalism, your right, it is never seen, unless you commit it. The Family might, but I haven't been around them long enough to notice it.
As for making the game scary, its not supposed to be. Honestly I think being surrounded by 10 feral ghouls and hearing them all screech at once and watch your Sneak turn to Caution is terrifying, especially on a character without heavy armor and no way to take out a bunch charging at once. But its a game about survival, this is not Dead Space.
I completely agree in the area of enemies running off. I don't really think enough of them take off when facing me or even a Deathclaw. They should obviously know that after I wiped out their leader and 5 of their fellow raiders that they're dead meat. Also, it would be pretty hilarious to watch people running away from Deathclaws.
And lastly, I don't really think the deaths need any tweaking.. Exploding heads, flying limbs, blood spurts, what else do you want? Technology only goes so far right now, its not as easy as you'd think.