All I'm arguing here is that Oblivion's dungeons are far worse. Please, post some examples of good ones from Oblivion to change my mind.
I don't say Oblivion's dungeons were very good, I say that Skyrim's ones are worse, which is quite a big difference.
How are Oblivion's dungeons any better? It's the exact same thing there, even worse. You have not provided any examples or evidence explaining how Oblivion does it better
Let's see...
"Oblivion's dungeons were more than just one single corridor, and though Skyrim's dungeons have meticulously detailed walls, they are still just a tunnel that goes forward without anything to think about, to explore or to use tactically. As nice-looking as they are, they are still the absolute ZERO when it comes to design."
"Sure, they added some nice "personnal touch", but the dungeons are still all "press forward along the railroad, don't bother to think or act except to fight". I don't want to watch a cinematic as I follow a single path with absolutely no thought involved, I want to, well, PLAY and as such to have POSSIBILITIES."
The last one is IN THE VERY QUOTE IN YOUR OWN POST. Have you some reading comprehension problem, or do you just write your answer without even looking at what you answer to ?
But this isn't a discussion on what's been dumbed-down here. What I'm saying is that every bit of 'criticism' you've brought up for Skyrim's dungeons apply far better to Oblivion, and that actual effort has been made to make each one in Skyrim more unique.
Reality showing that Oblivion's dungeons, as bad as they were, were not a single corridor (not to say they were the octopus-mania from Daggerfall, but at least they had a bit to explore and not all the exact same design of "one path"), sadly contradicts you. And I'm afraid you can't argue against facts.