What NOT to do with Fallout and why

Post » Wed Dec 07, 2011 11:15 pm

Witcher was designed with a 2008 desktop in mind; DBTS was ahead of its time and severely restricted by 1998 hardware (and peripherals) ~but they managed it anyway :trophy: .
I would not want a copy of DBTS' combat; but would love a system that were derived from it, but built for today's machine. There is a mod/ hack that lets DBTS work with a Wii controller, and its incredible.

* The backflips are entirely player & entity choice. What impresses me about the system is the physics based combat. You have to hit them, and they have to hit you, and you have to manually block or dodge their attacks.

** What not to do with Fallout: Do not write this off and ignore it... Look at the way this game was designed and see if it can influence some aspects of future melee combat in FO4 & TES6.

That much is something I completely agree with; TES games you seem to hit anything on-screen most of the time irrespective of whether your weapon could possibly have hit them, provided you're within your weapon's range.

..just btw the combat model i preferred was the Witcher 2, released in 2011, not the 2007 original. I appreciate I miscommunicated that in the previous post.
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мistrєss
 
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Post » Wed Dec 07, 2011 5:50 pm

I no have time though, and Yahtzee isn't exactly convincing me to play them. :cryvaultboy:


Yahzee hates RPG's (and almost all videogames in general), so I would take all the intended comedyvalue out of him defecating all over any given game and still try it (if I was to base my judgement solely on his grades, that is).

Try them out when you have time. They really are good (if you liked Risen, I'm fairly certain you can enjoy these too), even with their own sets of flaws. Also, GoG is your firend (Witcher 1 EE $9.99 -- Witcher 2 2.0 $39.99).


Oh, to add here: http://www.gog.com/en/news/gog_com_s_holiday_celebrations_are_almost_here

But that's enough off topic from me.
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Emma louise Wendelk
 
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Post » Wed Dec 07, 2011 2:58 pm

I haven't seen anyone actually wanting the old graphics back -- which, no doubt, would hurt the franchise at least commercially. However, I don't see well done nodes hurting it too much -- if people are dead set for sandboxes and against anything else, they'd obviously avoid the game, but if they're more in for the general "this gen" Fallout experience, I don't see a reason for them to give the game a pass. And I say this while still agreeing with Talonfires note on the Bethcrowds reception of New Vegas' sandbox world, and yours of what the community seems to want -- because frankly I do believe people (not all, but a good bunch) are not thinking too much beyond what they have in correlation of what they want, not really thinking out of the box, which has been evident with the comments that nodes are "so last gen", "you can't explore in nodes", "nodes were a technical limitation of the time" etc, which have been present since the developement of Fallout 3. It's all fine, but it also narrows the perspective.

Is the last sentence complete btw (that's about what I'm asking from nodes)? Or is it meant to illustrate what you mean with nodes hurting the franchise? Asking because it looks as if you're about to continue it since there's appears to be something of a suggestion in there and no dot?


I want the old graphics back for at least 1 game. :tongue:
It added great atmosphere to the game, new fallouts are to bright, too much colors
It would be great to go back to old times with a new game
You couldn't see anyone in 3D (apart from talking heads) so you could imagine how everyone looks, in some conversations your body language was explained in the dialogues or what person does, for example in conversation with Renesco in new reno or with Big Jesus, so you could better imagine how conversations did look, in new fallouts there is no body language apart from npcs moving their hands.
There were no voice actors apart from the ones for talking heads, so there could be much more longer and better dialogues.
There were much better killing animations.
With these old graphics vats worked much better, and character skills were much more important than player skills.
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Gisela Amaya
 
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Post » Thu Dec 08, 2011 1:04 am

I want the old graphics back for at least 1 game. :tongue:
It added great atmosphere to the game, new fallouts are to bright, too much colors
It would be great to go back to old times with a new game
You couldn't see anyone in 3D (apart from talking heads) so you could imagine how everyone looks, in some conversations your body language was explained in the dialogues or what person does, for example in conversation with Renesco in new reno or with Big Jesus, so you could better imagine how conversations did look, in new fallouts there is no body language apart from npcs moving their hands.
There were no voice actors apart from the ones for talking heads, so there could be much more longer and better dialogues.
There were much better killing animations.
With these old graphics vats worked much better, and character skills were much more important than player skills.
I agree with a lot of this, and the original Fallout's graphics were certainly archetypal, such that bums were bums, junkies were junkies and brats were brats ~and it worked well using the exact same sprites to describe the same kind of people in different towns (or areas of the same town); and there were a lot of implied events in the game that needn't be animated, as well as text descriptions that often did a better job than an image; and that would occasionally go into further descriptive detail based on the PCs awareness. This kind of filtering was great, but could be awkward in a first person game (say like if the traps were completely invisible until the PC made a stat check to notice them).

A few things I would mention and point out...
First: While I liked that the principles were the ones with Talking heads, it is so that had they the money (and time), they would have made talking heads for every NPC in the game.
Second: The graphics really need not be changed, all that it needs is http://www.youtube.com/watch?v=6Wf_2V7wLkI;
(and the myriad of interior level alterations to make that kind of mod practical to use :hehe:).
Third: Even with that UI mod, I would have certainly liked to have retained a (limited) FPP mode for item & area examination ~after the fashion of the Kotor series.

* Something I would say not to do in the coming Fallout is to ignore the first two games now that the Fallout 3 has supplanted them completely. I would say that they are still both worth a 2nd scrutiny for their details and many aspects that could yet be incorporated into the new game; even if just on a conceptual level (in some instance).
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Kayla Keizer
 
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