Miscelaneous section of the Journal

Post » Wed Dec 07, 2011 2:11 pm

Am I the only one annoyed by the lack of details for the quests on the Misc section?

For instance, I like to go through a town and stack up on quests and then go out in the world solving them. But the problem is, usually one quest takes me to another town, so I end up stacking even more quests.

I am in a point now that I have like 30 Miscelaneous quests, but I have no idea WHO gave me them or even WHY I accepted them. Why don`t we have details for the quests just like the `more important` quests which gets their own entry in the journal?

Maybe I'm being picky..
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Miguel
 
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Post » Wed Dec 07, 2011 7:09 pm

Misc. Quests:

"Go to Hrolti and tell him about Angmar."

Who is Hrolti? Who is Angmar? Where do they live? Where did I get this quest? Whats it about?

The quest log is the absolute sheer minimum of what it can be.
I thought after all the negative critique on Oblivions summier quest log they would go for something better, but no.
It really is one of those little things that hinder the enjoyment of the game.

I do not understand how it can be that Morrowind had such a good and useful inventory and quest log, thats ten years ago and since then it only gets less and worse?
I just dont get that.
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Lance Vannortwick
 
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Post » Wed Dec 07, 2011 11:12 am

Note pad and pencil is the only option. I've already printed out the map at A2 size so I can add my own notes to it. Options like that could have been in the games, but lets face it how many people would really use it and it's far easier to note take by hand anyway.
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Alan Whiston
 
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Post » Wed Dec 07, 2011 1:01 pm

Am I the only one annoyed by the lack of details for the quests on the Misc section?

For instance, I like to go through a town and stack up on quests and then go out in the world solving them. But the problem is, usually one quest takes me to another town, so I end up stacking even more quests.

I am in a point now that I have like 30 Miscelaneous quests, but I have no idea WHO gave me them or even WHY I accepted them. Why don`t we have details for the quests just like the `more important` quests which gets their own entry in the journal?

Maybe I'm being picky..



I completely agree , Ive got no idea what some of my quests are about , I suppose I should just do them anyway , but it would be nice to be able to recall the conversations or something.
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Alba Casas
 
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Post » Thu Dec 08, 2011 12:20 am

Note pad and pencil is the only option. I've already printed out the map at A2 size so I can add my own notes to it. Options like that could have been in the games, but lets face it how many people would really use it and it's far easier to note take by hand anyway.


Lol, so we are back to Daggerfall quest logging then, where making your own notes is the only option.
I find it staggeringly unbelievable that technology and budget can increase with orders of magnitude, yet something relatively simple and low on memory cost gets reduced to sheer unusefulness.

This must be a conscious design decision, but what on Nirn was the reasoning behind it?
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Ash
 
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Post » Wed Dec 07, 2011 10:58 am

I don't mind it. It's got all the really important information: What the task is, and when tracked, where the task is at.

What more could you possibly need? :shakehead:
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Lavender Brown
 
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Post » Wed Dec 07, 2011 1:20 pm

Misc. Quests:

"Go to Hrolti and tell him about Angmar."

Who is Hrolti? Who is Angmar? Where do they live? Where did I get this quest? Whats it about?

The quest log is the absolute sheer minimum of what it can be.
I thought after all the negative critique on Oblivions summier quest log they would go for something better, but no.
It really is one of those little things that hinder the enjoyment of the game.

I do not understand how it can be that Morrowind had such a good and useful inventory and quest log, thats ten years ago and since then it only gets less and worse?
I just dont get that.


Exactly, your example is even a good one because you actually have the name or the person in the quest entry. There are quests that have no information at all, which just annoys me.

If anyone in here played The Witcher 2 you know what I'm talking about. Now THAT"S an example of a beautiful journal, every entry is added with so much information that I ended up reading them several times just to get in the mood for the quest.

I think Morrowind was much better because at that time consoles were not that important so the entire game was made with the PC in mind. Nowadays it's all about the consoles, which isn`t a bad thing, just as long as they create the games with everything in mind.
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Heather M
 
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Post » Wed Dec 07, 2011 9:53 am

Lol, so we are back to Daggerfall quest logging then, where making your own notes is the only option.
I find it staggeringly unbelievable that technology and budget can increase with orders of magnitude, yet something relatively simple and low on memory cost gets reduced to sheer unusefulness.

This must be a conscious design decision, but what on Nirn was the reasoning behind it?

I think it really is a case of dumbing it down to force people to adventure more. 'I can't remember the quest so I better go back and ask that dude again". I think most people would do that rather than add notes in game.
Also it is easier on a pc to type in notes, unless you have a keyboard for your console its gonna be a pain.
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Jacob Phillips
 
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Post » Wed Dec 07, 2011 3:24 pm

I don't mind it. It's got all the really important information: What the task is, and when tracked, where the task is at.

What more could you possibly need? :shakehead:


Problem is, I like to do some quests without the tracker (it`s just too easy with it), I like to go looking for the person on the town or whatever. But without the [censored] name of the person I don`t even know where to begin.

I`m having to resort heavily on the quest markers now because I have no idea whom I am supposed to talk to to complete it.
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Nany Smith
 
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Post » Wed Dec 07, 2011 10:26 pm

Problem is, I like to do some quests without the tracker (it`s just too easy with it), I like to go looking for the person on the town or whatever. But without the [censored] name of the person I don`t even know where to begin.

I`m having to resort heavily on the quest markers now because I have no idea whom I am supposed to talk to to complete it.


I haven't gotten any quests under misc that didn't have the name of the person on it when I needed to go back to them. The items will change depending on the portion of the quest you do, for some. So if a person gives me a task to gather some materials, it might just say "Gather 0/X" but after I gather the X of it changes to "Take the to ."

Though, most of the time, it WILL say, "Gather X of for "

I like to do the same thing as you; untrack the quest and do it like Morrowind. Though, because no one gives you directions, I do use the "show location" option on the map to figure out where the location they told me is actually located on the map.
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Sophie Morrell
 
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Post » Wed Dec 07, 2011 11:16 pm

Yeah it could use more info.

Aren't some of quests randomly generated though? Maybe that's why?
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Chavala
 
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Post » Wed Dec 07, 2011 8:48 pm

I haven't gotten any quests under misc that didn't have the name of the person on it when I needed to go back to them. The items will change depending on the portion of the quest you do, for some. So if a person gives me a task to gather some materials, it might just say "Gather 0/X" but after I gather the X of it changes to "Take the to ."

Though, most of the time, it WILL say, "Gather X of for "

I like to do the same thing as you; untrack the quest and do it like Morrowind. Though, because no one gives you directions, I do use the "show location" option on the map to figure out where the location they told me is actually located on the map.


Yeah I see what you mean. That is true. But now that I have so many quests on my journal, I have no idea where each person is located, having to resort to the tracker.
If I have a little more background I could go looking for the person.

I miss quests like: Find Fred located west of Riften but south of the Riften river and northeast of the Riften tree
And then I had to go looking for the said person and using the map to actually find the person.
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Laura Cartwright
 
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Post » Wed Dec 07, 2011 2:25 pm

I haven't gotten any quests under misc that didn't have the name of the person on it when I needed to go back to them.

And then you read "Talk to Aventus Aretino". Who's Aventus Aretino? Where is he? The quest marker helps, but it still doesn't explain why I would want to talk to this Aretino guy in the first place. Especially when it's on the other side of the map.

What we need is a conversation log. I understand it's impossible to create a separate, detailed entry for every quest if some of them are completely random, but they should at least give us acccess to the exact words of the questgiver. It's extremely easy to implement, and would be a tremendous help to all dedicated players.
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Daddy Cool!
 
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Post » Wed Dec 07, 2011 8:59 pm

At least you can track them individually, its not like you'll get stuck or anything, it will lead you back to the quest giver after you complete the objective.
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Robert
 
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Post » Wed Dec 07, 2011 9:06 pm

At least you can track them individually, its not like you'll get stuck or anything, it will lead you back to the quest giver after you complete the objective.

But I don't want to be lead by an imaginary arrow, it kills the immersion for me. I want it to actually be my decision if I complete the quest or not. Perhaps I'm not even interested in following a rumour about some boy in Windhelm? But I can't decide, because it's been 3 days of real time and I don't remember what the rumour was about anymore.
Morrowind had a great journal, if they could did it back in 2002, they can do it in 2011. They just don't want to, for whatever reason. So, until someone fixes it, I have no choice but to rely on good old pen and paper to aid my memory.
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Louise Dennis
 
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Post » Wed Dec 07, 2011 11:30 pm

Yesterday was especially frustrating.

I had to do something for someone and after looking for said person all over town I discovered it was a freaking horse. (trying to avoid spoilers)
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Alycia Leann grace
 
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Post » Wed Dec 07, 2011 11:21 pm

And then you read "Talk to Aventus Aretino". Who's Aventus Aretino? Where is he? The quest marker helps, but it still doesn't explain why I would want to talk to this Aretino guy in the first place. Especially when it's on the other side of the map.

What we need is a conversarion log. I understand it's impossible to create a separate, detailed entry for every quest if some of them are completely random, but they should at least give us acccess to the exact words of the questgiver. It's extremely easy to implement, and would be tremendous help to all dedicated players.



Completely agree. One of the VERY few areas of complaint for me. I've pondered the pad of paper/pencil solution too.
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Ludivine Dupuy
 
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Post » Wed Dec 07, 2011 7:59 pm

Worst journal in any game ever, if indeed it was a design decision it was a bloody poor one.

It is one of the few complaints I have for the game but it to me is quite a large one. A mod will hopefully fix this, but that doesn't help console players
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CYCO JO-NATE
 
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Post » Wed Dec 07, 2011 12:22 pm

A brief description of the original conversation would be desireable to me.
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Connor Wing
 
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Post » Wed Dec 07, 2011 3:26 pm

I agree, the vagueness of the Misc Quest Log is a pain. I also get so lost with the lore - there is so much going on, so much information.
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Teghan Harris
 
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