in my opinion, playing a 2h war is all about CD management. Like being able to cast a scroll of healing when fighting 4 guys, or saving your shout for a mage, so that u cant just instamtly rush them. once you learn how to manage all uyour CDs, it super fun playing 2h
You mean "once you realize that you have to use many more buttons and still get a lesser outcome to dual-wielding or sword and shield" it can be "fun" if you enjoy tedium? On Adept level difficulty, two-handed builds can be "ok". On anything about that though, if you aren't rushing Smithing, they have major problems.
-Power attacks with two-handed weapons do less damage than dual-wielding (by quite a bit actually)
-Power attacks with two-handed weapons do not have nearly the range as the power attacks done by NPCs
-When you power attack with a two-handed weapon, it is ultra slow and leaves you open for a Loooong time. Once you commit, it better hit.
-Even when a two-handed power attack hits, at least half of the time, if not more it does not stagger and enemies are free to do whatever they want while you're in your SLOOOOW recovery phase
-Hitbox issue with enemy two-handed weapons. They literally have two to three times the reach as you using the same weapon and they almost never get staggered unless they are in robes.
-Two-handed weapons only start getting useful after you can get the perk that hits multiple enemies (in front of you), but this still does not make up for the lack of everything else
-You can block with a two-handed weapon, but on any difficutly above Adept, this is completely irrelevant and you may as well be using two one-handed weapons.