Hey thanks dude, a lot of those I didn't catch on my first character, it's good to see that there is plenty of stuff for me to do, I just need to look around for it more
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. Thanks again, this thread has been a big help, I was actually thinking of just giving up on the character concept but I'll stick with it!
I did not either. Some of them are not offerred until certain conditions are met. Some examples of these conditions include:
1) Relationship Ranking - this is how Skyrim handles what used to be handled by things like disposition, fame, and infamy. When you do something for someone, they'll usually go from being "acquaintance" to "friend" or higher (confidant, ally, etc.). Some quests - some offered by Jarls in particular - won't be offered until you are friend or ally with the people defined as their friends or allies. The idea is - if someone's friends and allies would say good things about you they'll probably trust you more. Jarls for example have most, but not all, of the people in their particular town or hold having the ally status for their relationship. Some of them may not trust you until you've done favors for one or two of their allies. Similarly, doing favors for the Jarls will tend to open up quite a few possible quests in larger holds since almost any quest-giver in the city will have the Jarl listed as an ally. Mjoll for example might tell you more about that thing she lost in that place if you're helpful to the folk of Riften.
2) Character Level - a lot of the daedric quests and some of the more difficult quests won't be offered to a neophyte. So it can be worth checking back in on towns you last visited below level 10 and maybe again at level 20.
3) Specific skill levels - mostly just the college of winterhold. For each school of magic there are quests and tasks offered only once you're good enough with that sort of spells. The other new members will have things they want you help them with but they're not going to ask someone whose worse at their chosen specialty than they are. Specifically for higher skill levels, mastery rituals open up at skill level 90 when many people have stopped going back to the place. It's a shame because if you've gotten something like restoration up to 90, it would be sad to miss out on the specific rewards for it.